Post 10: Constructive Idea Discussion

By Basilia Dulawan

Reflection + Summary

Sharing my draft proposal with a few peers as well as Jacquie was a really beneficial exercise as it challenged me to think about how I would actually approach the design proposition, what parameters I needed to include, and shown what needed to be stronger in my proposition.

Initially the generative system I proposed was going to rely on data generated from Twitter, catching tweets that used the phrases “He is a…” or “She is a…”, but the problem that Jacquie highlighted was that it was too generic and the responses can be taken out of context. Jacquie suggested that I instead create a survey with a series of semi-specific questions that participants can answer. Additionally, to avoid skewing the results toward people who share similar mindsets to me, it was raised that I shouldn’t just post this on my Facebook page, but use Reddit and other survey forums to allow a greater variety of people to respond. This was a critical realisation for me as I wanted to be able to produce a variety of honest answers, but didn’t think beyond the way in which I know how to scrape the web for data, which is Twitter. The next challenge was writing semi-specific questions that didn’t probe at a certain response.

Another key moment that came out of this discussion was Jacquie suggesting that I speak to Chris Gaul and Thomas Ricciardiello about ways in which I could make the generative system update in real-time, and use processing to make sense of the data generated. Overall, through this discussion I was able to distill what it is I wanted to investigate further, and how my proposition would respond to this.


Presentation

Project Title: RE-THINK. 

Practice Type: Generative System (with a side of Data Visualisation)

The Issue: Gender Inequality in Language

The Possible Change: Awareness about the gender inequalities that exist in society’s everyday language and the realisation that it is through language that we support the continuation of Gender Inequality. With this awareness, people can make a conscious change in the words they choose to use toward Women and Men. 

Design Action to support change:

A key moment in my research was listening to filmmaker and documentarian Lauren Greenfield emphasise the power of words, and how they shape the development of young girls. I was particularly inspired by her work for Always with the initial #LikeAGirl Campaign which she aimed to change the perception of the ‘Like A Girl’ phrase, from an insult to an empowering compliment that girl’s can own. Coupled with another key finding of the way in which we raise boys and girls that made me question –  Why is it that society raises boys to be brave, but girls to be cautious, and lady-like?

The common element throughout my research was, language. How women refer to other women, how women refer to men, how men refer to women, how men refer to other men and how we describe ourselves. For my design proposition I want to explore gendered language, and how it is used, if used, by 18-25yr olds on social media. I aim to create a generative system that aggregates data/user responses, then visually plots these words on screen. As the data grows over time, the visual produced will update in real time – increasing the size of words that are more commonly used, plotting new words and changing the colour of the text depending on what gender it was used to describe. What I am hoping to achieve is a visual that illustrates the gendered language we  as 18-25yr olds use, and with this, bring an awareness to the change that needs to occur in our everyday interactions simply by the language we choose to use. I hope that this generative system that can be visited online, makes everyone – specifically 18-25yr olds, more aware of the words that support the continuation of Gender Inequality and thus more conscious about the words they choose to use toward men and women.

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post 10: design proposition

reflection

After explaining my design proposal a number of questions were raised on whether my idea was ethically suitable for what I was trying to achieve. My concept revolved around diminishing the idea of judgements, assumptions and stereotypes through the use of choosing an option that would inform the user whether or not the story was relating to a homeless person. Thus creating a realisation for the user that their initial thoughts are not what they seem. In doing this, the design of the proposal puts the user on the spot and judges them as well, not keeping in mind the homeless person being judged also. As this was not my aim, I took a different turn with my interaction.

One thing that was not made clear through my proposal was the interaction process to reach to a result. I was advised to take a further look into the interaction process of how the design would work and how it can be further designed to be a generative design.
After listening to my groups proposals I felt that my idea was lacking what I was originally trying to achieve. Even though are ideas may be different in regards to context the outcome of what we are all trying to achieve are similar.

To further push my concepts, my group suggested to continue to research into homelessness on digital platforms (Facebook, Twitter, Instagram, Reddit, online articles/stories) that can inspire me to push through my idea.


draft design proposal

I initially started researching how to prevent homelessness amongst. Gradually, my research led me to notice a strong trail of misconceptions and the harsh realities of homelessness. At this point it was a scary realisation that the world views homeless in such negative and hopeless way. My research took a turn in paths after we did the data scrapping. Through this research it further conveyed the misconceptions and little knowledge that the public had on homeless people. Finally I took an interest into how society relies of face value to determine if someone is homeless or not rather than having an open mind and look deeper into their situation.

project title.
Its not what it seems

practice type.
Generative Design

the issue.
In today’s society the youth of the public have become desensitised to social issues while keeping themselves at first thought. This has resulted in members of society to have misconceptions about homelessness and take it for face value. Factors such as appearances, assumptions, media, film, and first impressions play a major part into how society perceives the homeless community. The first thing that enters a persons mind upon passing a homeless person is the stereotypical thoughts that this person may have a drug and alcohol addiction or they haven’t showered or groomed themselves in a long time. But what people don’t know is that these people are humans just like everyone in the world. Some of which are educated, have a job but are not in the best situation at the moment. Complex issue

possible change.
 To break the stereotypes and multilayered assumptions the youth have on the homeless community by keeping an open mind and view complexities of a situation that it is not what it seems.

the design action to support the change.
 An interactive board will be erected in well populated areas where the youth are likely to thrive (university campuses, shopping centres). From this the board will consist of an image library of real homeless people who may look successful and financially stable but are struggling with their lives. The user will be unaware of their situation until they take a closer look into their lives. It will continue showing a slideshow of images until the user has picked a photo to view. Here the user will take a closer look into the life of the current persona chosen in the image. For example, two friends are shown in a coffee shop, one of which is homeless. In order to get around her daily life she is couch surfing at her friend’s house with a history of domestic violence. In addition, she’s a migrant and is not eligible for any housing. From this users are able to see that homelessness is not what they think is it. Appearance plays an important role with how people view and judge homeless people.


further feedback

Upon refining my draft proposal and receiving feedback from my group, there were some points to take a closer look at. These are as follows:

  • My tutor Simone, pointed out that the user is very passive by only clicking things and suggested that things need to be interactive in order for this design to work
  • I needed to create an active presence and discover other ways to reveal the stories in a positive and engaging way
  • They also suggested trying to imagine engaging with the design and how it can be shifted in a space
  • They also pointed out that maybe an interactive board was not the best option to achieve my design proposition

From this I was able to veer into a different path to create a physical interaction rather than using an interactive board.

design proposal

title.
Behind the Curtain

project type.
Generative Design

issue.
In today’s society, the youth of the public have become desensitised to social issues while keeping themselves at first thought. As a result, misconceptions about homelessness have been taken out of context and is viewed by first impressions lead by the current stereotypes. Factors such as appearances, assumptions, media, film, and first impressions play a major part into how society perceives the homeless community. The first thing that enters a persons mind upon passing a homeless person is the stereotypical thoughts that this person may have a drug and alcohol addiction or have put themselves in that position and aren’t doing anything to remove themselves from their current situation. But what people don’t know is that these people are humans just like everyone in the world. Some of which are educated, have a job but are not in the best situation at the moment.

possible change.
To break the stereotypes and the multilayered assumptions the youth have on the homeless community by keeping an open mind and view the complexities of a situation that it is not what it seems. As well as having a better understanding about the issue, users will develop empathetic feelings towards homeless people in the hopes to take action and make a change in the homeless community and how they generally perceive homeless people. This will also generate a sense of hope that will be reflective from their experience.

the design action to support the change:
A seating arrangement situated in a university setting where an individual or a group of people converse with someone (homeless participant) who is behind a curtain. A set of instructions will be laid out on the table and a set of rules on how to participate with this design. It will prompt them to have an open mind and must solve a riddle to continue forward. Playing on the idea that there is more than what meets the eye, the user will have a normal conversation with them that leads to the revelation that they are conversing with a homeless person. Once the curtain is pulled away they are given a chance to see each other and reflect on their thoughts of their first impressions. Can the conversation between the user and homeless participant change their perceptions before looking at them? This will be followed with a written entry of what they’ve learnt from their experience, that will be displayed for other people to view.

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image of how the user will interact with the design
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image of how the user will interact with the design – the big reveal. 

POST 10: Reflection and Proposition // The Waiting Room

LAUREN FITZPATRICK // 12048880

Reflection

When I explained my concept to my partner and tutor, there were some great pieces of feedback that helped solve some issues in my proposal. I always find that my ideas develop a lot better when I try and explain it to someone out loud so this class exercise was invaluable in shaping and improving my design proposition.

I firstly identified my design proposition as a combination of a generative system and service design in the form of an app. The aim of the app is to make the experience of being in a doctors waiting room and appointment more humanising. One of the main pieces of feedback I received was how to create a common language between patient and doctor. From this feedback, I went back and read through my scholarly articles that first sparked this idea to gain more data and information to create this language.

Another aspect of my proposition that I hadn’t considered was how to make the app a post and pre experience for both patient and doctor. Will the doctor have access to what the patient is recording in real-time or will the doctor just have access to the accumulated data of various patients? I think the latter is more realistic but it would be great if the doctor could know what their next patient is feeling before they enter the room. This means the app needs to be site-specific and integrated in the space of a doctors waiting room and office.

Finally, the main problem with my design proposition is that I need to make it engaging so people using it become attached to it. My tutor used the app Pause as an example of an engaging design. The way the user follows the flowing shapes on the screen is meditative and draws the user in. This visual engagement and level of meditation is something I want to emulate through my design proposal so I conducted some more research into interactive mobile apps. Once example I found was Feel Me by Marco Triverio explores the disconnect present in communication through technological devices. As one person moves their finger on the screen, the other person can see the movement in real-tim. This is a concept I want to explore in my design response as it creates an emotive connection between both users.

Overall, my design proposition received a positive response with some small issues that I have addressed above. My tutor said it was something she hadn’t heard of or considered before so I think that the basis of my concept is solid. Now, I just need to refine my proposition and figure out how to visually represent it.

Proposition

The Waiting Room

Generative/ Service Design

The receptionist is typing vigorously while the printer whirs and spits out sheets of paper. A child is crying in his mothers arms while she rocks him hysterically to silence him. The man to your left is jiggling his right leg which is making the couch you’re sitting on move and the woman to your rights is tapping her pen on the clipboard piled with forms. You are sitting amongst all this noise about to see your doctor. How do you feel?

Put yourself in this situation. We have all been there before. There is no wonder then that the stigma of mental health patients not wanting to seek help is so prevalent. The way we feel in particular situations is often based on our environment. Through my design response, I want people in the space of a doctors waiting room to be able to feel comfortable to talk about their feelings, especially when it is time for them to interact with the doctor. The problem I am addressing is the stigma doctors often inflicted upon patients and the stigma of patients not wanting to seek help. It is a double-sided issue which makes it even more complex.

I propose a generative and service design app called The Waiting Room which is site specific to stressful and suspenseful situations such as waiting to see your doctor. The aim of the app is to make the user feel comfortable and positive in that environment and to be aware of their feelings. This enables patients to connect with their thoughts in order to communicate them better to a doctor.

The Waiting Room can be classified as a meditative app to prepare patient’s minds for their appointment. The user will be able to build their emotions using abstract shapes such as squares, circles and curves by they won’t know the exact meaning of each shape. While the patient is creating their abstract artwork, the doctor will have a real time connection and knows what each shape represents. This enable the patient to meditate and connect with their thoughts whilst the doctor knows how the patient may be feeling before the appointment. It is an abstract and gentle connection between patient and doctor that isn’t invasive and will hopefully improve both mind sets and reduce stigma.

Featured Image:

Unknown. 2015, Don’t Waste Your Wait, viewed 25 September 2016, <http://write15minutes.com/category/patience/>

Post 10: Reflection & Revised Proposition

By Yu Zhang


Introduction:

During week 7, I had a opportunity to receive feeback from colleague and tutor for my draft proposal, and it’s really useful that I got lots of idea to understand how to refine my proposal that base on the data, and what kind of data are appropriate to my data visualization.


Reflection:

IMG_2384.JPG

The direction of my draft proposal is about the inequality between women and men, includes treatment, physical power, and protection. On the other hand, I was confused about what’s the specific issue for the proposal because it includes a lot of data that’s relevant but still too broad to develop a data visualization. Fortunately, my colleague and tutor suggested me to focus on how does men treat to women while make women feel less equal, so I had a specific audience for the proposal. This suggestion helps me to finalize the audience and direction of my proposal and guides me to narrow down the sources of the data, which is really useful. Also, for the visual style of my proposal, my colleague suggested developing a data of question that relates to inequalities of women and creates a map that base on specific locations in Australia. For example, the data could be ‘The percentage of women that feeling abused at home’, and the location could be Pyrmont, Burwood, Seaforth etc. I think this idea guides me to realize visually about how’s the data visualization look like and helps me how to insert useful information to provide a useful data while engage and synthesize with the audience, which is men. Overall, this session really helps me to understand further about what’s the next step to arrange the data, develop it visually, and what kind of data should I research further for my revised proposition.


Revised Proposition

Project title: Women = Men

Practice type: Data Visualization

The issue: Inequality between women and men. According to the survey report of young people attitudes violence against women, women are always higher than men in the rate of being violence and assaulted. Also, men,especially young men between age 16-24 are lack of awareness about their treatment to women are hurtful and disrespectful, especially non-physical behaviors. On the other hand, women received more violence and assaulted from acquaintance than strangers, includes husband, boyfriend, father etc. It’s the social issue that would affect the mental health situation of women, the rate of domestic violence and the level of authority of women in the society.

The possible change: Reduce the rate of disrespectful behavior to women from men and encourage men to rethink their treatment to women, includes forces women to have sex, tries to control by threatening to hurt others, harasses by repeated phone calls etc. Also, educate men to start recognize the awareness of protecting and respect women instead of using violence to harm women. Finally, display visually what kind of behavior should be forbidden to women and how to affect the mental health situation to women after they had experience with those behaviors.

The design action to support change: Develop a data visualization to support the evidence of women are being the situation of inequality in gender while educating men to recognize their inappropriate behaviors to women. Basically, I would like to develop the design as a digital advertisement that can display on screen. The ads are able to publish on the big digital screen around the city and shopping center, audience is able to touch it and the ads will show the data on screen. The ads also available on any school and government website to publicize the issue. The data will base on two main aspects: physical behaviors and non-physical behaviors. Every individual data will base on one specific behavior from men to women like repeatedly criticizes to make women feel useless. Visually, the design will display by a circle to briefly describe about the issue. After that, audience is able to extend the circle to the next circle while there will have several selection to choose. Also, every circle include 2 to 3 different colors to represent the percentage of the data. After extending all of data by the main aspects, the data visualization should look like a molecular system that can reflect the serious problem of treatment to women from men are in an inequality situation with rich information as the evidence.


Reference:

Harris A., Honey N., Webster K., Diemer K. & Politoff V. 2013, Attitudes towards gender equality, Young Australians’ attitudes to violence against women, Australia, pp44-47.

 

POST 10: Reflection and proposition

By Jansie Vo

In week 7, I have a chance to talk to my partner and tutor about my draft proposal. From the feedback, I learned a lot from my peers and was happy that I received all positive comments and encouragements from them. They gave me some interesting suggestion that I should focus on the degogatory language, how it works and its definition needs to be showed for audience to understand of how creepy of these languges. The interactive public displays can bring positive effect to users–the user’s experience behind, as well as how it will helps people to understand the feeling of patients who experienced in mental health problem. Therefore I proposed a service design system which allows users interact with public display to see the effect of the derogatory language and the reaction of mental health people.

The long journey of week by week brainstorming and peers class feedback are quite helpful to refine my final proposal and find the possible thing to apply action around mental health issue. Although my proposition was clearly stated and on the right track, the design solution was needed more development.

REVISED PROPOSAL

Project title: The interactive public display

Practice type: Generative system and service design

The issue: In my research, I would assume that people have got a mental health problem and in some cases, they’re just reluctant to ask for help. Many people are diagnosed and are scared to talk about it due to the stigma as having a mental illness they suddenly stand out from everyone else with many negative things as the use of degarotory language and the negative eyes. Through my proposed design, I hope to encourage all people to experience a variety of emotions and behaviours of adolescence such as moodiness, irritability and impulsiveness that can be fairly typical of adolescence or a manifestation of mental health victims.

The possible change: By enabling people to experience in different perspectives and feeling of mental health patients, the design could allow users to better situate their own awareness within the issue. It will possibly create a special experience and negative reaction of people in mental health problems when they hear some degogatory language. My personal thought is if people can hear/see that someone was able to make negative things through the same thing and that raising more awareness widely can make patients feel they are not alone, maybe it will save a life.

The design action: an interactive display in public spaces to educate people and provide people a deep understanding of how creepy when they use derogatory language to describe people with mental health problems, show its definitions and emphasise the feeling and be raising more awareness. Experiencing in the position and perspectives of people in mental illness by the interactive image with a variety of reactions proportionate to those actions.

Post Ten: Don’t be a rookie

My draft design proposal, discussed in ‘The Proposal’ was mainly based on online fraud, the type that comes from scam emails. Since researching this topic further and discussing it with my colleagues, I have decided to keep my proposal still on the topic of online fraud but explore the part cookies have in it. This way, my proposal is very much related to the 18-25 year old audience and has room to really make use of emergent practices, as the varying uses of cookies are being increasingly discussed in the media. While explaining this revised proposal to my tutor, who gave very helpful feedback, we decided that rather than designing a complete website for someone to use, it would be more beneficial to create a plugin similar that the user can simply click on while browsing to see the desired change appear. I was shown a relevant example of a pre-existing plugin for Gmail, ‘Just Not Sorry’. This plugin highlights ‘problem’ words/phrases in emails and prompts the user to swap them with a similar but more confident word. The plugin is free to download and automatically does its ‘job’ without the user having to very much at all. The outline below explains my proposition in greater depth.

Project title: Don’t be a rookie

Practice type: generative system

The issue: Cookies. Cookies are files stored by a website on a users online device and are mainly designed to hold onto amounts of data for the particular website. These can either help improve the site for the user or do the complete opposite (as is the case with airline sites and hotel sites). All one person has to do is visit an airline site, view ticket prices for a trip and close the window. The next time this user enters that site to have another look at those prices, they will have increased, all because of cookies.

The possible change: Many internet users are not aware of the dangers or even inconveniences of websites that use cookies. There are also many internet users that are aware of these cookies but forget to delete them. Creating a system or plugin to remind users is a simple way to create a change in this area as it will raise awareness and prevent online fraud.

The design action to support change: To limit online scamming through cookies, I propose to create a plugin that warns users of the inconveniences and dangers of websites saving cookies whilst also educating them on what cookies are and how to prevent being scammed in the future.The plugin, ‘Don’t be a rookie’,  will incorporate a five minute timer and a cookie that blows up the price of something the user is looking at into cookie crumbs. This price, once turned into crumbs, will re-emerge at a significantly higher value. A drop down box will appear saying ‘Don’t be a rookie, delete that cookie. Or go incognito’. A ‘read more’ link will also be available, allowing the user to read more about cookies and be informed on how to delete cookies from a website or how to use an incognito tab in their browser. This plugin will most benefit users on airline and hotel sites but will work on all sites, reminding the user to watch out for cookies, and can be turned on/off at the users disposal as can be done with a regular plugin.

Header image
Giphy 2016, Hungry Cookie Monster, viewed 24 September 2016, <https://giphy.com/gifs/hungry-cookie-monster-EKUvB9uFnm2Xe&gt;.

By Chloe Schumacher

Post Eight: The Proposal

Online privacy and data surveillance is such broad topic but almost all aspects of it intertwine with the lives of 18-25 year olds on a daily basis be it positively or negatively. The issue that stands out the most for me is online privacy in terms of scam emails and online fraud. To investigate this issue further, I made use of one of IDEO’s brainstorming methods and broke the issue down into the following categories: who, what, when, where and why. This process enabled me to compose a relevant proposition/statement that succinctly summarised the issue.

Who: the elderly, users with less computing knowledge and users that aren’t aware of the consequences

What: the boundaries are lack of awareness, wishful thinking, well-designed emails that look legitimate. If fixed there would be significantly less online fraud, less identity theft. If the issue is left unsolved more and more internet users will continue to be scammed, many unaware that they are the victim.

When: online scamming and email scamming occurs all the time with these emails becoming more and more believable with new technologies. Therefore the issue needs to be fixed as soon as possible.

Where: occurs all over the world to people with email accounts and adequate internet access (and in this technological age, there are a lot of email users). In terms of where physically, it occurs on laptops, computers, iPads/tablets and smartphones.

Why: the issue is important to fix to ensure people stop getting scammed. For regular home users, it would save them money and diminish fear. For corporate companies that have been mimicked in these scams it would help them regain the trust of their client base especially for those that were successfully scammed in the past. For hackers or the people that create the scams, it would put an end to their ‘business’ for the good of the community.

Proposition
Un-educated online users are getting scammed daily through emails and fake advertisements leading to avoidable fraud and identity theft.

Five point summary of possiblities

  1. Email preview before clicking on the actual email. This would allow users to preview the email and determine whether or not a scam is present without getting a virus.
  2. Website that shows the recent scams circulating so you know not to click on a certain email. Although this idea does currently exist, the layout and design of it is not clear or cohesive. It is also not updated as regularly as it should be.
  3. Creating a site or you send the email to, it will then confirm its ‘scam status’. This will give users peace of mind, as they do not have to open the email themselves, but simply forward it on and await a response from a secure site as to whether or not they should open it or follow the links included in the email.
  4. Generating an automatic email warning/sound for the account to play when you receive an email from an unknown sender. Although this would definitely alert the user when they receive an unknown email, it could prove to be quite annoying, especially for those who receive high numbers of emails per day.
  5. Creating a site that displays all the warning signs to a scam email. This idea seems like it has the most potential. Should be made easy to navigate with minimalist icons and symbols while also explaining in-depth the warning signs of a scam email. 

The purpose of this task is to identify possible ways that I could make a difference or contribute to change through my issue for 18-25 year olds. However, it was only after completing this brainstorming session and the mapping exercise (refer to post nine) that I realised the audience for my proposition does not match the target 18-25 year old group we are designing for. Upon realising this, I have decided to still focus on online users but lean towards the increasing cases of online fraud caused by websites (mainly airline and hotels) storing cookies.

I have altered my design proposition to the following:
Un-educated young adults are increasingly getting scammed online as they are unaware of web cookies and how they work to store information alongside their browsing history which continually pumps up prices especially on airline and hotel websites.

Header image:
Amazon 2016, Stills from The Proposal, viewed 20 September 2016, <https://www.amazon.com/Proposal-Two-Disc-Deluxe-Digital-Copy/dp/B002K0WBY6&gt;.

By Chloe Schumacher

Post 9: Visual documentation of the brainstorming session

By Yu Zhang


During the brainstorming session, everyone had an opportunity to develop a map that base on their problem statement and proposition. I was started with Sexual Assault for mapping but found that it’s too broad. The tutor suggested we should start something more specific, that’s why we decided to do the map with communities of religion.

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Brainstorm 1: Buddhism

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During the group discussion, we had a conversation about Buddhism and came out with equality between man and women, which guide us to have a specific topic for deciding what kind of proposition should I do. Speaking of Buddhism, the impression of women is very negative, include lust, jealous, vicious. They think most of the women can not be buddha because inside of women’s body is dirty, so women only can become buddha when they became man. Also. Buddhism has criteria about how to become perfect women, include be extremely patient, good at housework, no cheating, no jealous, no lazy, must respect to husband etc. However, I think Buddhism has very strict sexism problem that reflects on the criteria to women and the comments of women. On the other hand, buddha won’t physically harm women and just stay away from them. Overall, I still think Buddhism don’t show enough respect to women and it might be able to use these contents to develop a proposition that appeals the biased comments to women from Buddhism.
The weakness of this idea is even Buddhism is biased on women, but they never plan to spread those bias to the world, because Buddhism encourages to be harmonious and forgive anything that could guide you to be negative or just stay away from it instead of conflict with it. So it could receive a very limited effect on developing the proposal with Buddhism. Also, the nature of Buddhism is very positive, it’s not necessary to challenge it even it has defect on the field of treating women.


Brainstorm 2: Muslim

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Another religion we were discussed is Muslim. Basically, the status of women in Muslim is very low, they don’t even have freedom to do something they want while they have lots of behavior to be forbidden, includes not able to show their body in public place, travel individually and contact another person individually. Also, the husband is the absolute authority of every Muslim family, they can marry with a maximum of 4 women while the wife doesn’t have the right of divorce and unable to challenge their husband. The husband is able to use violence on their wife if they do something wrong. However, compare to Buddhism, Muslim has more data that I could use for the proposal and the inequalities between men and women, which means the quantity of data can be very rich and might make the proposal looks fantastic with these contents.

The weakness of this possibilities is it might receive some bad reflection from the people who are religious at Muslim or even will become a rebellion if the proposal includes some sensitive information. Also, Muslim still has lots of faith that are positive and provide some good creed to the society. So consider the safety and efficiency, the proposal with Muslim is quiet risky at the moment.


Brainstorm 3: View of life

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We also discuss the possibilities about reflecting the quality of living of women in Australia by developing a Data map. The data will base on several data about women, includes the income, levels of education, type of work etc. In Australia, domestic violence is one of common problem in the society, especially married women. Even the government established shelters for women to escape from domestic violence, the rate of domestic violence is still very high. However, these possibilities have a great potential to reflect the equality of men and women straightly by display the data of situation of women. Also, it can guide the audience to be aware effectively about the bias of women in the society , especially for women that help them to protect their authority and benefit.

On the other hand, the possibilities need to consider carefully about data chosen because most of the relevant data would be very board that might involve some unnecessary data while can not provide specific information to reader. Also, to simplify the possibilities with this idea is quite a challenge in content selection and visual design response.


Reference:

ABC News, 2016, Fact file: Domestic violence in Australia, viewed 19 September 2016, <http://www.abc.net.au/news/2016-04-06/fact-file-domestic-violence-statistics/7147938&gt;.

Skwirk, Women in Australia now, viewed 19 September 2016, <http://www.skwirk.com/p-c_s-14_u-109_t-290_c-975/women-in-australia-now/nsw/women-in-australia-now/changing-rights-and-freedoms-women/women&gt;.