Reflection and Proposition: The Mind Spectrum

Post 10

Over the past week, I have been brainstorming and honing in on my proposition in the practice area of Generative System / Participatory design. As stated in post 9, I wanted to visualise the ‘invisible’ nature of mental health issues and create a change in perspective or attitude in the people that are involved. My first discussion drew out a few problems, the main being:

  • How will this event attract people in the first place to participate? Their incentive?
  • What are you exactly achieving? Unclear – needs clarification and distilled down
  • What are the design restrictions and generative system rules applied?

After some visual and theoretical research on generative systems and design from last week, I have come up with an improved design proposition.

Project title: The Mind Spectrum

The Issue: The stigma attached to mental health issues discourages ‘open conversation’ and the action of seeking support. This project aims to provide new insight, a changed perception and attitude towards the negative stigma.

Practice type: Generative System / Participatory Design

The possible change: A changed perspective and attitude towards Mental Health giving heightening a sense of importance to the issue as well as making it a more approachable topic (for 18-24yo).

The design action to support change: Creating a space that is a fresh and fun approach allowing creative expression on the topic of Mental Health. The space also allows a chance to meet and connect with new people who have similar interests encouraging a sense of community and support.

THE DETAILS

The participants are invited to draw/ illustrate however they like on a tablet screen on a given word that they choose. The words consist of 3 words for 3 sets. Each set being on a topic of stress, depression, and anxiety – the most common mental health issue for people between the age of 18-24. The 3 words is a spectrum of stress, anxiety and depression to its antonym with an inbetween word. For example:

STRESS – UNEASY – RELAXED

ANXIETY – INDIFFERENCE – CALMNESS

DEPRESSION – COMPLACENT – CHEERFUL  

This is then saved on the server and played as simple animation screenings on the wall for other people to watch. In addition, the participant will receive their drawing as a designed postcard immediately printed. Not only will they receive their illustration postcard, but also the other 2 words in the word set that other people have drawn. This is the incentive of the activity, allows the person to see the changes of the emotional spectrum. This aspect of the generative system gives a chance to see how similar or different others perceive each word which in result gives a new angle of understanding and possible a shift in perspective about mental health.

Users also have a choice to input their social media account information (instagram, twitter account etc) which will be printed on their postcard illustration highlighting the proposition’s ‘connection’ aspect by allowing Sydney’s young adults and creatives to build a network. As this event is aimed for people interested in art/design/culture/mental health, there is a high chance there may be local artists, designers or students involved who then can keep in touch after this event on the social media platform.

THE RULES

Simple drawing constraints will be given for each set to maintain and highlight how each word changes to its opposite within a boundary.

For example:
– Using only lines, express what STRESS/UNEASY/RELAXED is represents to you.

– Using only circles and dots, express what DEPRESSION/COMPLACENT/CHEERFUL represents to you.

– Using only zig zags, express what ANXIETY/INDIFFERENCE/CALMNESS represents to you.

VISUAL EXAMPLES OF OUTCOME

Screen Shot 2016-09-27 at 8.06.41 pm.png

FEEDBACK AND REFINEMENT

The feedback received from peers and tutor was extremely helpful in refining my proposition. A few points I have taken into deeper consideration and will be changing is placing this activity within a proper context of a mental health workshop aimed at 18-24 year olds who are interested in art/design/mental health. ‘The Mind Spectrum’ will be a subpart, a small event within the workshop for the target audience.

In terms of giving a word to illustrate to the user, I was initially thinking of allowing the person to choose 1 word out of the 9. However this will result in uneven data results of the drawings which unbalances the live projection happening in the space. Therefore, the interactive tablet will already have a word chosen for the person to ensure even distribution and a better visualised animation of the word spectrum.

Written by Helen Chang

Image References

Daikoku Studio, 2012, Musashino Art University <http://daikoku.ndc.co.jp/filter/graphic/2012-Musashino-Art-University-2012&gt;, viewed 20 September.

Studio Moniker, 2013, Your Line or Mine, <https://yourlineormine.com/&gt;, viewed 20 September.

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Post 10: Constructive Idea Discussion

By Basilia Dulawan

Reflection + Summary

Sharing my draft proposal with a few peers as well as Jacquie was a really beneficial exercise as it challenged me to think about how I would actually approach the design proposition, what parameters I needed to include, and shown what needed to be stronger in my proposition.

Initially the generative system I proposed was going to rely on data generated from Twitter, catching tweets that used the phrases “He is a…” or “She is a…”, but the problem that Jacquie highlighted was that it was too generic and the responses can be taken out of context. Jacquie suggested that I instead create a survey with a series of semi-specific questions that participants can answer. Additionally, to avoid skewing the results toward people who share similar mindsets to me, it was raised that I shouldn’t just post this on my Facebook page, but use Reddit and other survey forums to allow a greater variety of people to respond. This was a critical realisation for me as I wanted to be able to produce a variety of honest answers, but didn’t think beyond the way in which I know how to scrape the web for data, which is Twitter. The next challenge was writing semi-specific questions that didn’t probe at a certain response.

Another key moment that came out of this discussion was Jacquie suggesting that I speak to Chris Gaul and Thomas Ricciardiello about ways in which I could make the generative system update in real-time, and use processing to make sense of the data generated. Overall, through this discussion I was able to distill what it is I wanted to investigate further, and how my proposition would respond to this.


Presentation

Project Title: RE-THINK. 

Practice Type: Generative System (with a side of Data Visualisation)

The Issue: Gender Inequality in Language

The Possible Change: Awareness about the gender inequalities that exist in society’s everyday language and the realisation that it is through language that we support the continuation of Gender Inequality. With this awareness, people can make a conscious change in the words they choose to use toward Women and Men. 

Design Action to support change:

A key moment in my research was listening to filmmaker and documentarian Lauren Greenfield emphasise the power of words, and how they shape the development of young girls. I was particularly inspired by her work for Always with the initial #LikeAGirl Campaign which she aimed to change the perception of the ‘Like A Girl’ phrase, from an insult to an empowering compliment that girl’s can own. Coupled with another key finding of the way in which we raise boys and girls that made me question –  Why is it that society raises boys to be brave, but girls to be cautious, and lady-like?

The common element throughout my research was, language. How women refer to other women, how women refer to men, how men refer to women, how men refer to other men and how we describe ourselves. For my design proposition I want to explore gendered language, and how it is used, if used, by 18-25yr olds on social media. I aim to create a generative system that aggregates data/user responses, then visually plots these words on screen. As the data grows over time, the visual produced will update in real time – increasing the size of words that are more commonly used, plotting new words and changing the colour of the text depending on what gender it was used to describe. What I am hoping to achieve is a visual that illustrates the gendered language we  as 18-25yr olds use, and with this, bring an awareness to the change that needs to occur in our everyday interactions simply by the language we choose to use. I hope that this generative system that can be visited online, makes everyone – specifically 18-25yr olds, more aware of the words that support the continuation of Gender Inequality and thus more conscious about the words they choose to use toward men and women.

Blog Post 10: Drafting my draft final proposal (draft)

Reflection & Proposal
In our last lesson I ran through the initial stages of my final proposal. With assistance from my classmates and tutor I managed to finalise a problem statement and the direction for my final project. I got positive feedback regarding my area of interest and have thus begun thinking about how to visualise the project. My issue is centred on promoting the voices of people in offshore detention, emphasising their narratives using original content from social media platforms and in turn, enforcing a sense of connection and tangibility to these narratives. To maintain a focus on the stories of people in offshore immigration centres, the piece will focus on language, in particular through unadulterated and self-directed refugee stories. I will contrast these stories with mainstream media narratives and official statements given by the Australian government. This lends itself to a generative printed project resolved using typographic detailing. It was suggested that I might want to use older projects from last year to influence my resolve, for example the book TL;DR. Using this idea of a publication design, I’ve furthered the resolve into a newspaper format, reinforcing notions of the media and how it influences public perception.

Revised Proposal

Project title: Voices in Manus

Practice type: Poetic Generative Data

Problem Statement:
Since the early 2000s, the Australian government and the media have politicised refugees and asylum seeker issues. Our government and legal system have engendered a societal complacency on these issues, through the introduction of mandatory offshore processing, an effective media blackout within the detention centres, and other measures that place the plight of refugees outside of the public spotlight. Our media, often depicting asylum seekers as ‘swarms’ and ‘masses’, has successfully alienated their experience from Australian society, to the point where the majority of Australians believe that they are unworthy of our help. If racist attitudes towards those seeking asylum aren’t challenged, these attitudes will continue to proliferate and become further normalised amongst a larger proportion of the community.

Possible change:
In my project I hope to shift public perception and attitudes towards refugee and asylum seekers by focusing on refugees’ subjectivity, recognising and acknowledging the sense of identity that has been robbed from them. To achieve this I will be exploring ways to visualise and compare the stories of people in offshore immigration detention with official statements and comments from prominent members of the Australian government, who have shaped this issue in the past few decades. The resolve will be in the form of a publication design. I will be exploring how to visualise key messages through various typographic techniques, and a range of materials. The power in this project lies in creating a sense of tangibility to the experiences of refugees, who are too often overlooked and sidelined. It therefore aims engage an audience that might otherwise be disinterested or disengaged from the issue.

Image Reference:
Wallman, S, A Guard’s Tale (2014)

Blog Post 8: Humanising Design Solutions

My research has informed a broader understanding of issues related to refugees and asylum seekers.

I’ve explored the complexity of this area through a variety of institutional and individual perspectives, particularly those of the government, media, and the broader community. A large part of my research has involved  researching the experiences of detainees through their self-published media, as I believe that it’s these personal connections and relationships which have the ability to shift public consciousness and lead to change.

Problem Statement:
Since the early 2000s, the Australian government and the media have politicized refugee and asylum seeker issues. Our government and current legal system have endorsed a societal complacency in relation to these issues, through the introduction of policies like mandatory offshore processing and media blackouts within detention centres. Our media, often referring to and depicting asylum seekers as ‘swarms’ and ‘masses’ have successfully alienated them from Australian society, to the point where the majority of Australians believe that they are unworthy of our protection. If racist attitudes towards those seeking asylum aren’t challenged, these attitudes permeate within our society and will further normalize amongst a larger proportion of the community.

Solution
In my project I hope to shift public perceptions and attitudes towards refugees and asylum seekers by focusing on refugees’ subjectivity, recognizing and acknowledging the sense of identity they have had taken from them.
I would like to explore a design solution that brings a sense of tangibility to the experiences of refugees who are too often overlooked and sidelined.

One way to convey this would be to compare lives of refugees in detention to those of people in Australia. When I was looking at Twitter accounts of refugees in offshore detention centres, it occurred to me how limited their daily experience is. One way to visualise the lack of activity and stimulation experiences by detainees and asylum seekers on Nauru and Manus might be to look at how people attempt to deal with the boredom and mundanity of detention. This could be explored through posts made by asylum seekers on Twitter, which provide an insight into objects and ideas in their daily routine. These posts highlight how people in indefinite detention struggle to find ways to navigate the sense of limbo that characterises their situation. These insights are rarely communicated in traditional media, thereby, thereby, affirming detainees’ humanity.
Another more tangible option would be a comparison of of physical space and the torment that people go through when they are fleeing persecution, for instance making a model of the size of the boat in the Tampa incident (2001), or the houses which are in Manus and Nauru. This might be visualized through pieces of paper or a physical measurement of the space.

It is our responsibility to engage with these issues as they concern fundamental human rights: to live free from persecution, to self-expression and fulfillment, and to seek asylum when these rights are curtailed.

Summarising what I’ve learnt, not only by doing this blog post but through the entirety of my research (to five simple points):

  • The extent to which media content is informed by its political context.
  • The effect the media and government have had on the narratives related to refugee and asylum seeker issues.
  • A dehumanizing portrayal of refugees can lead to fear and disengagement within the public.
  • Refugees and asylum seekers in detention have used twitter as a platform to express counter narratives to mainstream media.
  • Tangible experiences allow audiences to greater relate to an issue and the human experiences behind that issue.

Image Reference: 
Wallman, S, Unselfconscious Space (2014)

Post 8 – Understanding Gender Equality and Proposing Solutions

Lily Partridge

Up until this point I had tried to be immersed and completely focused on the topic of gender equality and feminism as much as possible without really considering options for a design proposal as a response to the issue. Undertaking this brainstorming task with peers who were equally immersed in the same issue made this a lot more interesting and beneficial to my idea development. In the development of the issue statement to direct the brainstorming, I didn’t have a very succinct or specific explanation of my issue, and as a result of being quite broad, at the time my insights and possible solutions were quite bland.

Developing the problem statement by following the Who, What, When, Where, Why method was a really good way to better understand the issue and lead to some potential outcomes.  Repeating and elaborating on this process individually later though, I began to brainstorm some potential directions for tackling the issue in a more tapered and structured way around the topic of how online communities engage with feminism across social media.

Who Does the Problem Affect?

The issue of Gender Equality affects everyone, however not all in the same way or with the same level of pervasiveness. This can be specified further by considering those frequently engaging with social media and online communities, such as Reddit and Facebook. This audience consists predominantly of late teens to late thirty year olds as a rough estimate. Further still, whilst both sexes are affected by gender inequality, there are sub groups that equally affected but, again, have varying levels of action and engagement. These include men’s rights, anti-feminist movements, pro-feminist groups, LGBTIQ advocates, spiritual adherents, and simply the cultures of behaviour that pervade the different online platforms.

What Are the Boundaries of the Problem?

In the simplest of terms, gender inequality affects both men and women, and whilst traditionally this has been an issue tackled by the feminist movement, we are increasingly assessing the impact of excluding men from this discussion, the perpetuation of many double standards, social expectations and stereotypes that are outdated and sexist, and, attributing Feminism to a single sex.

When Does the Problem Occur? When Does it Need to be Fixed?

Gender inequality has been a element of our history from the very beginning. Actually considering the male role in the feminist movement has only arisen over the last few decades, and actions have been taken in an even shorter time frame. As social media has only existed as a key channel of communication for the last 15 years or so, it is only recently that groups have banded together online to share their views on the topic. Due to the nature of social media and the internet, the information and discussion around the problem has all increased tenfold by being able to interact with someone sharing your perspective who lives on the other side of the world. Communities are strengthened in numbers and accessibility and issues arise when opposing views are not able to respectfully debate the issue and work towards mutually agreeable solutions.

As for a deadline for action, there is not an overnight solution. Like racism and homophobia, it has taken generations before a mentality of respect is deeply and intrinsically ingrained in our society enough to speak out against hate. Ideally this is fixed sooner rather than later so we can begin embracing what different sexes have to offer without elitism or sexism.

Where is the problem occurring?

Specifically for social media, the problem is occurring amongst online communities with very subject mentalities towards the issue, and as the problem occurs across a spectrum that includes the impacts on men and women and the oppositions to both stances, each community’s culture of discourse and action makes collaboration and discussion difficult despite the extremely accessible platform for communication. Although for the purposes of this task I was focusing on online communities, the implications of the actions and worldviews formed by actively participating in these groups shapes wider aspects of our society, such as workplace interactions, legislation, social norms and taboos, and cross-cultural collaboration and discussion.

Why is it important that the problem is fixed? What impact does it have on all stakeholders?

In this case I would disagree with the term “fixed”. The status of our current society is a clear outcome of  developing “successfully” as a result of a patriarchal background. We are at a point now of reflection upon the impact of this history and considering how we need to change in order to function successfully in a future civilisation where no one is discriminated based on their sex and people are free to make personal decisions that are not shaped by expectations of their gender. I would say that the term “evolve” is more appropriate, as each generation is being equipped with a mentality to better adapt to the necessity for respect towards both gender that is becoming increasingly prevalent in society today.

5 Possible Outcomes

From the brainstorming process, these are three potential outcomes to address the problem statement.

1. Comparing Language of Women’s and Men’s Rights cultures
This would be better suited to subreddits with established extremist communities with their own opinions towards the other sex. I find these pro-single sex groups really interest and my proposal would be a generative visualisation map of the tone and language used across these different subreddits. For example, men’s rights groups, even when speaking matter-of-factly about women have a culture of speaking in very derogatory language about them within their posts and comments. It is really interesting to juxtapose these discourses and approaches to emphasise the lack of cohesiveness and promote action and discussion.

2. Map engagement levels across groups on the genre equality spectrum
Similarly to the previous proposal, this would be a more data based visualisation based on generative data. I propose a spectrum of gender equality with the single-sex extremists wings at either and and pure gender equality in the centre, similar to a political spectrum. Along this spectrum would be positioned various groups/pages/subreddits (dependent upon the social media platform) as columns of engagement, based on their stance towards equality. As people subscribe to these different groups or the topics ‘trend’, the columns would be affected, such as becoming higher or brighter to visualise where our weight on the issue, as a society, is actually sitting.

3. Juxtaposing messages of sexism or gender inequality
The goal of this proposal is to represent how ingrained in our society gender inequality is. This would work by matching two tweets, for example, with the same phrase relating to gender inequality, such as “I hate it that women…”, or “Why can’t boys…”. By comparing two separate statements it will ideally create small microcosm of the huge spectrum of areas that this issue encapsulates. Further, it would be really interesting to compare statements that are directly related to genders, to highlight the negative phrasing and language that is used against men and women on the internet.

4. Connect people from across the globe with similar perspectives and online interactions
Using the benefits of easy communication, I propose utilising a bot to track user location and posts by analysing key phrases and subscribed groups and using this data, connect the two people via either an existing or a new platform. This would be a really interesting way for individuals to gain a more informed understanding of the issue from a different cultural perspective.

5. Twitter-bot reply to anti-equality tweets
Using a method of data-scraping and automated posting (e.g. bots), sexist tweets that degrade either males or females would be automatically replied to with a message or link that calls our the sexism. Whilst this would definitely be met with a lot of confrontation I think it would be a really interesting way to help people realise that certain things that are said are in fact sexist or promoting gender inequality.

A Proposal

Hybrid Generative System and Data Visualisation: Juxtaposing Gender-specific Tweets

As contemporary society strives to achieve access to universal gender equality across all areas of life, it must be remembered that both males and females are affected by gender discrimination and movements towards fair outcomes. Gender equality ensures respect, acknowledgement and celebration of individuals and groups without prejudice or criticism.

Achieving equality doesn’t mean simply elevating rights of the oppressed to those of the oppressors, but to provide means for both genders to flourish regardless of sex in an equity-driven culture. Currently, movements towards gender equality are mostly focused upon females having the same rights that males currently uphold, and less focused upon identifying where men’s rights should rise to meet women’s. Due to a history of women’s oppression, as a modern society we are much more accepting of harsh public critique of men, an impact of relatively second-wave feminist propaganda, specifically present in online platforms. Contrastingly, criticism of women is viewed as discrimination and sexism, resulting in resentment and the exclusion of men in the equality discussion. This institutionalised and publicised perpetuation of double standards has lead to feminists gaining a negative stigma and reputation for being hypocritical and male-hating, and men feeling that they can not be open about feeling repressed the way that women are praised for.

The purpose of my proposal is to promote public awareness and reflection of the language and attitudes we frequently employ when discussing the other sex. The final design is a hybrid of a generative system and data visualisation, utilising a Twitter-bot to find, compare and display tweets on a screen-based platform. The process for this bot would be to cycle through a series of phrases directed at both females and males separately and compare them side-by-side, which would continuously update every 5-10 seconds to show a new phrase and tweet pair. By visually juxtaposing tweets that use the same phrasing relating to females and males respectively, the aim is to visualise the spectrum of attitudes and opinions that are expressed on this topic. I anticipate that the most evident display in this system would be the ingrained condemnation and hypo-criticism for one or both sexes, which continues to discourage mutually respectful outcomes.

An example of how this would work is shown in the mock up below (source A). In this case the algorithm has searched for the phrase “I love that women/men…” and have displayed two of the corresponding tweets in juxtaposition. As is evident in this example, the attitude and tone in each tweet are completely different, with the first applauding women for creating empowerment from their over-sexualisation, and the second sarcastically calling out men for sexual assault crimes reflected in a patriarchal judicial system. In this one example we can see how the public opinion on this topic is very disparaging of men whilst simultaneously praising the same actions performed by women.

screen-shot-2016-09-19-at-5-17-57-pm
Source A: Mock up of how the interface would look utilising the phrase “I love that women/men…” highlighting a double standard we uphold. Sourced from Twitter.

In a second example (source B), using the same process but with the phrase “I love that girls/guys…”, a completely different attitude towards specific genders is represented. It is interesting that these two examples praise actions that subvert traditional gender roles and thus provide an insight into how we are really embracing acts towards mutually beneficial gender equality. Further, by cycling through different words to describe males and females, a greater scope in opinions can be reached, as more colloquial tones tend to be used for praising, whilst formal vernacular is often linked with criticism. In this case referring to females and males as girls and guys creates a much more light-hearted tone and yields vastly different results to the previous example.

screen-shot-2016-09-19-at-5-19-37-pm
Source B: Utilising the phrase “I love that girls/guys…” showing praise for subverted stereotypes. Sourced from Twitter. 

 

As the twitter-bot would not be able to consistently and accurately identify the tone or angles used in either tweet in the pairing, this would reveal some really interesting comparisons. The table (source C) below highlights the combinations of tweets opinions and the result of the juxtaposition.

screen-shot-2016-09-19-at-5-15-47-pm
Source C: Table depicting what message is conveyed when juxtaposing tweets with different subjectivity.

The idyllic end goal is that as both individuals and wider society we become more aware of how we speak about the opposite sex, particularly on social media where as many as 50% of the users could be offended by a sexist generalisation that is the result of an ignorant interaction with a minority. This is the first step in extending the hand of respect that will take us one step further to embracing gender equality.

post eight: the journey to the design response

by zena dakkak
14466997_10155251733218066_65398635_o (1).jpg
Individual brainstorm for 3A

My previous research consisted of the prevention methods of homelessness amongst the youth in the community. As I progressed into my research I gradually started to see the misconceptions, and negative views that society holds against the homeless community. To be completely honest I was one of those people who viewed and ignored the homeless people as I walked through Central tunnel. Through the final stages of collaborative mapping and research, I decided to focus on the desensitisation of societies perceptions of the homeless community.
My objective for this project is to open the eyes of society and break the barriers that allow society to view the homeless community as invisible. As well as my previous point, I hope to diminish the assumptions carried with the word homeless and the issues associated with society and the homeless community.

14438781_10155251733118066_637131847_o.jpg
Individual brainstorm for 3B

five possible design responses:

  • Portraits of Invisibles. A series of portraits of real life people who have experienced or are experiencing homelessness. These posters will be situated in well populated areas that the target audience can view (university campus, train station, on buses as well as bus stops, shopping centres).
  • Pick & Choose. Interactive board that consists of stories of homeless people with hidden talents and information that would surprise the people of the public. 
  • The Mirror of Homelessness. Present a mirror that hangs from the ceiling. The person approaches it, portraying anyone can be homeless no matter who or what they’ve done in their life. 
  • ‘Have a Conversation with Me’. A table will be set up allowing people of the public to have conversations with people of the homeless community. This will enable people to communicate with them with the realisation that they are members of society just like they are. It will also create a positive outlook onto the homeless community that will bring hope. 
  • A Day in their Shoes. Attach a GoPro to a member of the homeless community to illustrate the harsh realities of society’s view on the issue of homelessness.

draft proposal

project title.
Pick & Choose.

practice type.
Generative design

the issue.
People of society, especially youth, don’t realise the complexity of homelessness. Based on face value, they judge the appearance of a homeless person not knowing anything about their background. In most cases, the homeless community have an educated background, a job and have hidden talents that everyone is not aware of because they are not given a chance.

the possible change.
In the hopes to encourage users to approach, help and raise awareness about this issues of homelessness amongst youths. This project will surprise and startle users to reflect on how they perceive people based on their looks rather than dissecting the multilayered assumptions society already holds.

the design action to support change.
To create an interactive board that allows users to pick and choose whether they think this person is homeless or not. This will be based on the real life stories that is evident on the screen. The users, not knowing the story is of a homeless person, then proceed to make a decision with their take of the situation. In some instances they will choose the wrong option which can lead them with the realisation that this story is based on a homeless person that is not described as their typical stereotypes.

Post 8: Defining the problem space and brainstorming possible design responses

Molly Grover

Reflecting on my research and interaction with the refugee and asylum seeker issue so far throughout the semester, I was able to see a clear trend in my interest in public dissatisfaction with the Australian government’s current immigration policies, most particularly in regard to offshore processing centres. Passionate discourse around the inhumanity of the current detainment of 442 persons on Nauru and 854 persons on Manus Island reveals a growing level of discomfort amongst the Australian public. Social media hashtags such as #BringThemHere and #CloseTheCamps exemplify such sentiment.

Brainstorming session

With this key idea in mind, I then collaborated with my classmates in a group brainstorming session. Focusing firstly on refugees in detention, a number of themes recurred and became evident in our language and mapping, including mistreatment, trauma, ethics, injustice, accountability, secrecy, protest and outrage.

Focusing next on attitudes towards refugees in a more broad sense, our mapping revealed a huge dichotomy of sentiment, with recurring themes of fear, racism, selfishness and boundaries contrasting with generosity, empathy, compassion and acceptance. This reinforced to me the polarising nature of the issue and the resulting strength of opinion and sentiment from both sides of the argument.

Defining the problem statement

In light of this, I decided to keep my focus narrowed to those expressing dissatisfaction towards offshore detention policies, and used a series of framing questions to shape my problem statement.

  1. Who does the problem affect?

Most primarily, public dissatisfaction with immigration policies affects the future of the refugees and asylum seekers to whom such policies apply. Secondly, the issue affects the communities, jobs and everyday lives of Australian citizens. Further to this, public dissatisfaction affects the Australian government, most particularly its votes, its policymaking and its reputation. Lastly, the issue affects foreign governments and citizens, in their perception of Australia as a government and a people.

  1. What are the boundaries of the problem?

The boundaries of such growing public dissatisfaction are complex and networked. Secrecy and lack of media access, combined with leaked reports of deplorable conditions and incidents of abuse, represent a significant boundary. Attached to this, ethical concerns exist regarding the detrimental psychological and mental consequences of indefinite detention.

Another boundary presents itself in the form of Australia’s international obligations, based on not only the human right to seek asylum, but also on the government’s signature of the UN Refugee Convention.

At odds with this boundary is yet another boundary: the agenda of the Australian government. Despite announcing plans to close the Manus Island detention centre (with no specified date), the possibility of bringing current detainees to Australia for settlement has been firmly ruled out. Neither of the two major parties possesses the will to grant these 1296 persons residency and protection in Australia.

Perhaps the most significant boundary of the issue is the displacement crisis itself, without which there would be no influx of refugees to begin with. Such migrations of scale inevitably bring risks along with them, regarding the receiving country’s economic stability, cultural identity and safety.

Due to the range of opinions present within the citizen body, public dissatisfaction with the government’s immigration policies can arguably never be fully resolved.

However, when focusing on the issue of offshore detention, resolution of the issue could look like closure of the camps, resettlement of the 1296 persons Australia, and thus a successful end to protests and campaigns such as #CloseTheCamps and #BringThemHere.

If offshore detention is not addressed, the volume of the outrage is only likely to increase. If the camps are closed, but the refugees are not allowed to settle in Australia, our country’s international reputation and relations will arguably be damaged, by the government’s unwillingness to exercise compassion towards those whom they have undoubtedly mistreated.

  1. When does the problem occur? When does it need to be fixed?

The expression of public discomfort with offshore detention procedures is only increasing as time goes on. The recent leakage of the Nauru Files has further amplified the demand for action. This issue needs to be addressed by the government immediately, so that those detained may be granted protection and the hope of a new life.

  1. Where is the problem occurring?

Whilst the root of passionate anti-detention sentiment is being caused by the detainment occurring on Manus Island and Nauru, the resulting problem is occurring in the disconnect between the will of the government and the will of many passionate Australians. Furthermore, my previous Twitter scraping exercise revealed that this sense of dissatisfaction extends beyond the borders of our own country, with users from a multitude of other nations expressing disdain for Australia’s offshore detention situation.

  1. Why is it important that the problem is fixed? What impact does it have on all stakeholders?

From the perspective of campaigners against offshore detention, the camps must be closed for the sake of morality, ethics, and an end to refugee mistreatment and trauma. From the perspective of the government, fixing the problem will stop what has become a major economic drain. Furthermore, relations with Papua New Guinea will be improved.

On the converse, relations with Nauru are likely to worsen if the camps are closed, as the small country will no longer receive support and funding from the Australian government. Most importantly, the closing of the camps will be most beneficial for the detainees themselves, who hope for permanent protection and settlement in Australia or elsewhere, in order to build a new life.

Summary of 5 possibilities

This framing of the problem statement brought to light a number of possibilities for the development of a design response.

  1. Visualising and deploying public will in order to bring about political change.

Using either data visualisation or generative design practices, there is great potential to harness passionate public sentiment expressed on social media (both Australian and international). Thoughtful formatting and deployment of such discourse could do much to increase government attention, concern and action towards the issue of offshore detention. Possible formats could include a generative Twitter bot, a graphic data visualisation, or a cartographic Google Earth map.

  1. Investigating language used in the refugee and asylum seeker debate.

Once again using data visualisation and/or generative design practices, there is interesting potential to highlight and analyse the dichotomy of attitudes towards refugees and asylum seekers, with particular focus given to language and semantics. Does one side of the argument have more of a tendency to use derogatory language or verbally abuse other actors in the debate? This could reveal interesting insights regarding the social interactions between those who do not agree.

  1. Investigating the trajectory of social media sentiment.

On social media platforms such as Twitter and Facebook, passionate arguments created by one user are often disseminated with momentum across circles and groups of users all over the world, using re-tweet or sharing functions. Once again using data visualisation practices, interesting potential lies in the idea of mapping the trajectory of online statements, as well as the resulting breadth, or lack, of unique thought amongst the digital community.

  1. Highlighting the inhumanity of indefinite detention

An increase in public support and for the closure of offshore detention centres may be achievable through the poignant communication of aspects of the issue. By highlighting details such as the ever-increasing time elapsed in detention, the personalities and aspirations of those detained, or the secrecy of the government, emotion and outrage may be evoked amongst the public, thus increasing the potential for change.

  1. Gathering the opinion of the wider community regarding detention

Writing letters to local MPs is often a time-consuming process. Petitions, on the other hand, are quick and easy, yet usually not pervasive or wide-reaching enough to gather the signatures of all those who care about the issue. Here lies potential for a generative system or service design, in which a petition or pre-written letter is integrated into an aspect of daily life, so as to be exposed to a larger percentage of the population, whilst still being simple and convenient.

Draft Proposal: Generative System / Visualisation
Collecting and visualising support for #CloseTheCamps using participatory practices

Thanks to the pervasiveness of richly networked digital communities in contemporary society, it is easier than ever to share your personal opinion and show support for a cause. Platforms such as Facebook, Instagram and Twitter provide a place for discussion to be initiated and disseminated like never before. However, with this proliferation of digital self-expression comes an element of detachment and distance. Proclaiming your views within the circle of your limited digital community has little resonance in your real, physical, day-to-day life.

In the case of Australia’s current offshore processing policies, many Australians take to social media to express their frustration and outrage regarding the inhumane and indefinite detention of innocent asylum seekers. However, it can be argued that there are just as many who do not. Whether they are not opposed to the issue, unaware of it, or simply not one to post their opinions online, social media is not an exhaustive indicator of public opinion within a geographical community.

In order to measure the opinions of my local community regarding offshore detention, I propose to create a generative petition system using Opal card gates at train stations throughout the Sydney region. By attaching a sign to half of the open Opal gates reading “Close The Camps: Tap here to sign” (or similar), commuters and public transport users will be offered the choice to show their support in a very physical and immediate manner.

By placing the interaction within a part of their existing daily routine, the users are not inconvenienced and are thus highly likely to participate. Furthermore, the system also holds potential to engender change in this portion of the community, by bringing the issue to their attention in a way that is not reliant on the political positions (or lack of) of their online friends and followers. Those who may have been previously apathetic towards the issue are now prompted to make an active decision, or at least think about the situation in more depth as they continue their commute.

Applied over a number of days and locations, this system will provide a data set rich with potential for both campaigning and visualisation. Using an algorithm to collect the number of taps registered through each gate, a quantitative petition is generated, pertaining to both time and geographical location.

This then has the potential to be visualized using an automated program, forming a live, active petition in support of closing refugee camps. If brought to the attention of the Australian government, this sort of participatory system could potentially affect policymaking and create change, as the scale of public support for the closure of the camps is expressed and reinforced by the daily movement of commuters throughout the city.

Post4//States of Mind

By Miyoung Kang

The exhibition showed “Group Therapy: Mental Distress in a Digital” at FACT (Foundation for Art and Creative Technology) in 2015. Derived from FACT’s comprehensive project within mental and physical wellbeing and, the exhibition explored the complex links between technology, society, and mental health.

states-of-mind-2

Projects by artists, designers and researchers encouraged visitors to reconsider their understanding of the links of the mental and physical illness and wellbeing, by demanding how far our mental health and illness are related to the values of the society and the challenge of new technologies through various media.

Vanessa Bartlett, co-curating the exhibition with FACT’s Director, said that Group Therapy showed that the art and the creative use of digital media could challenge dated ideas about mental illness, helping to treat stigma and have an open mind toward our wellbeing.

“States of Mind” was a collaborative project for The FACT by Brendan Dawes of Nexus Interactive Arts and Roberto Bottazzi, Karen Ingham and Benjamin Koslowski, supported by the Creative Exchange.

states-of-mind

 “States of Mind” invited visitors to create a personal visual object in response to the question ‘What does your mental health look like right now?’ The user could make 3D and an abstract object in order to express their mind and its abstract virtual object that the users could reveal individual states of mind and it displayed collaboratively on the large screen outside Gallery. These individual mind objects have informed a range of creative activities throughout the exhibition. At the same time, the prototype allowed for the testing of new ways of engaging visitors through a design process involving interaction such as drawing and script writing in real-time. By activating these responses within a narrative context, the platform offered an opportunity for visitors to reflect on their experiences into the exhibition, while creating new meanings and simultaneously capturing data about the exhibition to enrich its evaluation.

I think The States of Mind was a very experimental project. In terms of the users to easily approach objects to visually represent their feelings and the cognition at that moment through interactive digital platform, the visual experiment can check its interaction with the state of mind of others collaboratively.

states-of-mind-night3

The aim of this project was to develop and interact an innovative commercial product for museum and gallery visitors to drive personal and digital data collection and test its applicability in new contexts, also to enhance private visitors’ feedback in a public context, and open up new visitors’ experiences, data collection, interpretation and presentation methods.

Group Therapy exhibition showed different collection of artworks including States of Mind. The research and design innovation explored the connection of mental health and the values, physical conditions and technologies that structure our lives. That exhibition posed that mental illness is not untreatable but only a social issue that we must share in our lives.

In this respect, the artworks were designed to inspire visitors to reflect on their own mental state, by creating personal experiences that bring awareness to body and mind.

110791_largeKatriona Beales – Anima (2014)

 “Good mental health is valuable to us all, and I for one support alternative spaces where people can get support and feel loved.” - Disability Arts Online


References

Foundation for Art and Creative Technology, Collaborative project Mind State  at GROUP THERAPY, Vimeo, Video viewed 22 August 2016, <https://vimeo.com/122330273>

Sacha. W 2015, ‘Digital Distress: exploring mental health and technology at FACT’, Theskinny, 15 mar, viewed 20 August 2016,<http://www.theskinny.co.uk/art/interviews/mental-distress>

Dora. G 2015, ‘GROUP THERAPY: MENTAL DISTRESS IN A DIGITAL AGE’, DIGICULT, 14 May, viewed 20 August 2016,<http://www.digicult.it/news/group-therapy-mental-distress-in-a-digital-age/>

 

 

04 – Can we please just talk about mental health?

Having began researching various avenues through which designers, photographers and other creatives have contributed to the topic of mental health, I came across an article discussing a designer’s approach to tackling the stigma surrounding open discussion of mental health issues. The project is entitled ‘Let’s Talk About Mental Health’ and was begun by Jessica Walsh after being inspired by her work with Timothy Goodman on another project, ‘12 Kinds of Kindness’.

1 in 4 suffer from a mental illness
This minimal, two frame gif created by Jessica Walsh [2015] is simple, yet effective in delivering the widely unacknowledged fact that 1 in 4 people suffer, at some point in their lives, from a mental illness. Therefore, what’s such the big with talking about it?
Continue reading “04 – Can we please just talk about mental health?”

Blog Post 4 // We Feel Fine

‘We Feel Fine’ is an incredibly rich and versatile data set which employs an emergent practice of generative systems to investigate human emotions on a global scale in an unbiased and unobtrusive manner. The project utilises a code system which collects, collates and processes data based upon the world’s newly posted blog entries which contain the phrases “I feel” and “I am feeling”. The system records the entire sentence and categorises each of them according to the feelings that are expressed within the sentence, for example: happy, sad, depressed, excited, etc. Using the information provided within the blog, the system can often record the age, gender and geographical location of the author; even the weather of the location can be extracted and ultimately used as a means to categorise the data. The project then employs another emergent practice of data visualisation to depict and communicate the rich data in a plethora of different ways, such as colour, size, shape and opacity.

mobs-weathers-big
The data is displayed in six different categories: Madness, Murmurs, Montage, Mobs, Metrics, and Mounds. This data can then be further filtered by five sub-categories: Feeling, Gender, Age, Weather and Location. [Harris & Kamva 2005]

‘We Feel Fine’ is authored by everyone for everyone, ultimately producing a wide exploration of the notion of human emotions and mental health. I was particularly interested in this project as it not only explores mental health, it even utilises technology and online platforms to collate and provide information of the current ‘feelings’ being felt and expressed across the world. However, this generative system has proven to be quite thought provoking, as it utilises information provided in public blogs without the permission of the author. For although the information accumulated is open to public consumption and is not private information, the nature of feelings and personal reflections almost seem sacred or sensitive, thus causing a slight sense of unease within the audience as they are able to focus in on particular sentences that may be describing how someone feels about their sexuality or current family situation.

montage3-big
‘We Feel Fine’ not only displays large scale macro data sets, but can also provide a micro observation of a single sentence within the larger picture; here is one such example. [Harris & Kamva 2005]

The project is quite fascinating as it does not seem to have an apparent agenda, or opinion, that it wishes to present, it merely wishes to provide a space which “helps people see beauty in the everyday ups and downs of life”. [Harris 2006] This is an exemplar of universally minded design, as it not only uses the internet as a medium which can be easily accessed by a large number of people, it also uses a communicative language which supersedes all linguistics, cultures and nationalities, such as colour, shape and size. Ultimately, the project provides an expansive and versatile avenue through which people across the world can better understand human emotions on a global scale and ultimately the intricacies and beauties of human emotions as they occur within their own lives.

References

Harris, J. & Kamva, S. 2005, We Feel Fine, viewed 20 August 2016, < http://number27.org/wefeelfine >

Harris, J. 2006, We Feel Fine, viewed 20 August 2016, < http://number27.org/wefeelfine >