Post 10: THE Final Idea

Post 10: Reflection and Proposition
Christine Ye


Throughout my blog research, I’ve noticed that while the statistical facts regarding housing affordability have shown a rise in housing prices and cost of living that is jumping ahead of the rise in wages, there has still been vocalisation on the attitudes of Generation Y getting in the way of achieving their home ownership goals. Assumptions, stereotypes and discussions of the psychological and emotional aspects of housing affordability describe Generation Y as not willing to work hard to achieve long term goals, preferring to spend on short term luxuries and material goods. They tend to have high expectations of their first homes, which are significantly out of reach when looking at their relatively low level of income and savings.

Due to the difficulties of entering the housing market where they are placed at a default disadvantage compared to older generations and property investors, Generation Y feel a sense of helplessness towards the situation and hence have put the housing dream on a low priority, at the same time minimising confrontation towards an issue they feel like they have no control or say over. Intergenerational differences and misunderstandings resulting in judgement and ‘if you worked as hard as I did’ comments from older generations also don’t help boost confidence in young Australians, even though there has been a definite change in lifestyle and focus.

With this contextual focus in mind, I presented to my peers a few options that I felt could be possible design interventions:

  • A questionnaire that generates data on what Generation Y think of the housing situation, and how the situation makes them feel – an attempt to understand the emotional struggles of the younger generation in order to spread awareness of housing as not just a physical struggle, and possibly promote empathy in others.
  • A product budget calculator that generates how many of a specific luxury item in the Generation Y lifestyle would equate to the average home loan e.g. ‘if you drink coffee once a week instead of every single day you’d save x amount and over x years you’d be able to afford a home loan’ – this can serve to remind the younger generation that a home loan isn’t an impossible saving task, to better their saving habits and splurge less, and also to raise an awareness that while Generation Y lifestyle is different to previous generations, it shouldn’t be discriminated against.
  • A continuous data visualisation based on a questionnaire that asks how important home ownership is to Generation Y, and what things they would be willing to give up or not give up to save for a home – this aims to provide the younger generation with reassurance that their material-based lifestyle is okay and that there are plenty of others in that same boat, and also to redefine what a home means to the younger generation in terms of their lifestyle and promote acceptance of that different lifestyle.

On talking to peers, most people felt that the second and third concept were more developed, however they also mentioned that the third concept seemed resonate a lot more with what I focused on throughout majority of my blog posts which was empathy and understanding. The third concept also seemed to encompass elements of the first and second, and further discussion introduced a possible service design intervention through social media posting to generate more conversation and drive change in attitudes. Pitching the proposal draft to my peers gave me a bit more confidence and reassurance that I was on the right track, which is something I needed at this point.


Design Proposal

Project Title
‘What I’d Give Up’

Practice Type
The proposed design is a generative system with a small service design element.

The Issue
It is no secret that saving up and investing for a house is a small or easy task, however in 21st century Australia the housing market has been set up by previous generations of Baby Boomers and Generation X, along with foreign buyers, property investors and tax gearing policies to reveal a very disadvantaged starting point for young Australians to enter the housing market. It should also come as no surprise that as times have changed, so has the culture and lifestyle of Generation Y Australians which shows more short-term spending on material goods and lifestyle luxuries such as holidays. Studies have also shown that the younger generation of Australians consider notions of a house past the physical aspect; it was also a medium to enhance their identity and personality and hence expectations of what a house could fulfil were also higher. This lifestyle and higher expectations of a house, combined with the unfair nature of the housing market has resulted in a lack of motivation to even try and an unwillingness to seriously confront the situation, with social media postage only including posts of a first-world-problem nature.

However in the eyes of Baby Boomers and Generation X who have gotten over the initial home ownership hurdle and are current home owners, Generation Y has been stereotyped as lazy, whiny, expecting too much and judged as not willing, wanting or capable to work hard and save up for a long term goal. While this stereotype may have developed from a superficial understanding of the younger generation, studies have shown that the housing affordability situation can end up taking a toll on mental health; young Australians aren’t exempt from this possibility with added intergenerational judgement and misunderstanding not helping the situation physically or psychologically.

The Possible Change
The housing affordability situation has shown itself to involve so many stakeholders, from small stakeholders such as individual home owners or renters to larger stakeholders such as the government body. It would take a collaborative action between all major stakeholders to direct possible large scale change in terms of the housing market and affordability issue. However Australian individuals can provide mental and emotional empathy and understanding in order to support each other, instead of bestowing judgemental which ends up putting more pressure on the younger generation and causes a likelihood for them to completely close off and ignore the issue. The lifestyle of young Australians shouldn’t be something held against them because of intergenerational differences, it should be accepted as a different lifestyle instead of seen as an excuse. If young Australians were to open up about their individual struggles and their perspective on housing expressed through a valued part of their lifestyle, they would possibly be more inclined and encouraged to face the housing issue head on.

The Design Action to Support Change
This design proposal provides the younger generation of 18 – 24 year olds a platform to express what material goods or luxuries they value in their life and what they would give up or not in order to afford a house; this generative system will seek to redefine what a house means in the language of younger Australians for other younger Australians and the older generations. It will provide reassurance through the possible variety of individual responses, promote acceptance or empathy of this changing lifestyle and also generate a more honest level of social media conversation.

Data will be collected through a simple and quick online survey, and then added to generate a compilation of individual responses which can be seen by all people visiting the website. There will also be a social media option to post up what the individual has answered and to generate more talk and activity about housing from the eyes of the young Australians.

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Post 10: Hope and determination

By Erland Howden

Design proposition

Title: Hope & determination

Practice: Data visualisation and generative design

Issue: Asylum seekers and refugees

Possible change: Targeted at changing Australian attitudes toward asylum seekers and demonstrating to decision-makers, such as the Immigration Minister, that significant support exists in the Australian community for a change to more welcoming and compassionate policies around asylum seeker claims and resettlement of refugees.

Design action: A poster series to be distributed to local pro-refugee organisations that highlights one person or family each who has resettled or is claiming asylum in Australia. The posters would display an image representing the asylum seeker and an aspect of the person’s story chosen to engender compassion and empathy in the audience, with a clear message advocating a change in asylum seeker policy.

The scholarly research I conducted has strongly influenced this design proposal. One paper in particular investigated determinants of attitudes to asylum seekers and suggested that, “encouraging people to adopt a macro justice perspective may be a useful addition to community interventions.” (Anderson et al 2015) With this in mind, the policy change messages for the poster series would be designed to prompt a macro justice perspective. For example, they might include phrases along the lines of, ‘everyone deserves a chance to live in safety.’

The posters fit into the emergent practice of data visualisation in that they apply designerly thinking to visualise the data of asylum seeker stories, which have been collected by organisations such as the Asylum Seeker Resource Centre and GetUp, or published by news organisations such as The Guardian. Further to this, there is another element to my proposal that brings in an aspect of generative design – the poster series would also incorporate a template design that local pro-refugee organisations could use to highlight the stories of refugees and asylum seekers they are directly working with. In this way, the design proposition becomes something that applies research to create communications more likely to change attitudes, while being localised and as relevant as possible to the audience.

Feedback

In discussing this proposal, the key feedback I received was around fleshing out the generative aspect of the proposal. Originally, I just wanted to create a strict template and guidelines for the poster, but since discussing the proposal with my group, I’ve been exploring ways to make the generative aspect more open and able to accommodate more diverse outcomes. For example, rather than creating a strict guide for photographic portraits, I was thinking that space could be created for a variety of images that might represent the person whose story is being told, like an artwork they created or an alternative photographic treatment. Additionally, rather than a strict print poster series, which might have limited uptake from under-resourced community organisations, I’ve been considering a digital template which could be used on websites and social media that delivers the same outcome in different media.

 

Featured image: US Department of Defense 1975, ‘South China Sea’, US National Archives / Flickr, viewed 27 September 2016, <https://www.flickr.com/photos/usnationalarchives/23123589306 >.

Anderson, J.R., Stuart, A. & Rossen, I. 2015, ‘Not all negative: Macro justice principles predict positive attitudes towards asylum seekers in Australia’, Australian Journal of Psychology, vol. 67, no. 4, pp. 207-213.

My Hungry Buddy helps people stay healthy

Post ten
By Marie Good

Speaking with a peer member about my proposition allowed me to gain an idea into how she understood my proposition and feedback was received into the ways she felt the proposition could be improved to increase it’s chances of success. Her feedback allowed me to reconsider, and consequently, completely redesign my proposition, as she, as well as my tutor bought up some interesting points that I had overlooked or not put too much thought into. These were the following:

  • What would the main influence or take home value be
  • Be more specific about the target audience or it may be hard to influence everyone
  • How could you create a more obvious motivation to get people involved
  • How could you create surprise in the minds of the audience to influence a bigger impact
  • Could this turn into a game somehow

Taking this feedback into consideration lead me to completely scrap my original idea and come up with another, that had been highly influenced by my earlier research. I also realised this idea was, in reality, less of a design solution to educate and more of an event for entertainment. The line I wanted to draw was somewhere in between this crossover.

As mentioned before, the key insight from my research that assisted me to create this new design proposition came from an interview with one of my classmates who disclosed thoughts on the stereotype of being unhealthy as someone who is overweight. I found this interesting at the time because of existing ideas I had about metabolic and genetic differences affecting the breakdown, distribution and storage of energy cells, thus affecting the visual side effects of consumable intakes. This insight prompted me to ask myself the question, what if the elements affecting weight gain were the same for everyone and solely determined by the nutritional breakdown of consumables placed into the body? I also drew on research surrounding the power of edutainment; which is education taught through the emergence of technology, particularly games such as phone applications or game consoles. Here, I was able to create the basis for my game proposition and My Hungry Buddy was born.

Revised proposition

My hungry buddy is a service design and part generative system that aims to educate people on their food choices in an attempt that the consequences of physical weight gain or loss and potential future health problems may influence the individual to make wiser food choices.

My Hungry Buddy provides a personal logging system and education platform on eating behaviours and encourages people to make sensible nutritional choices. The game works firstly by the user creating a customised avatar and profile of themselves, including height, weight, age, body type (if known), and basic activity level. The game then creates their character and uses this information to calculate intake requirements and basic vitamin requirements. The user then logs their food intake by meals, like in the existing app, My Fitness Pal and this information is then placed against the intake requirements and influences the user’s avatar by either placing weight on or off the character. It also analyses the meal for nutritional or vitamin imbalances and warns the user of potential future health complications if this type of eating persists.

In addition, the user has the opportunity to scan barcodes while shopping and place these into their intake to see if a particular food is healthy or not healthy. They have the opportunity to store this information of items in a catalogue called a ‘food pantry’ for future, quick go to uses and can also share this information on a forum platform provided, to connect with other users.

My Hungry Buddy hopes to educate solely on nutritional requirements and therefore does not take fitness into account at this stage of the proposition process, however there is potential to include this in the future. Edutainment in this regards, is a private journey by participants that can have the power to promote healthy choices and educate on healthy living.

blog 10- Reflection and Proposition

By Marcella K. Handoko Kwee


 

Draft Proposal Feedback

Here are a couple of feedbacks given on service design ideas I have mentioned in the draft proposal. Based on feedbacks my peer has given me, all of my ideas does not really cover up the direction I want to achieve in this assignment, which is service design because my ideas do not involve a person with another person (two interactions or more) but a person with object. She suggested me to look up at examples of service design from lecture notes. Although I did so. I also looked up at the readings in UTS online. I take that service design based app and text message are common ones. However I wanted to make something different therefore, I came up with the idea of phone charger, meditation box and landscape app. I still believe that my ideas can be included as part of service design as well although they might require one-sided interaction only. According to Wikipedia, “service design is a form of conceptual design that involves the activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between the service provider and its customers.” My ideas could be really used to serve people and fulfill their needs by motivating them to change their bad habits, providing effectiveness, and promoting body and mind health.

To continue with the feedback, she also told me that perhaps the second idea could have been a good idea if the meditation box was made for public rather than individual. It means that the meditation box should be made more approachable from or accessible to public. Furthermore, the idea would have worked if it was made high-technologically: designed with earphone to listen to nature’s sounds, visual screen to see the nature images.

Apart from the ideas provided in the draft proposal, she suggested me a mute functionality touch button for mobile phone. She enthusiastically told me that she watched a Youtube video about an innovation of mute touch screen button. However in order to do that, the mobile phone users need to download an app that links to the device. The users are able to turn off the notification sounds even when the device is in sound mode whenever they touch the point button. Lastly, she mentioned about an app specialies in reducing the mental health issue. This app allows the users to share about what is bothering them to their social media friends, such as status. The aim is to put the sufferers at ease. Given that some people might be concerned about their names and mental health statuses spreading throughout the platform, users will be given 2 choices: named or anonymous. In this app, whoever suffers the most severe mental issue will appear at the highest position of timeline page, following by some colors to indicate their status of mental health. The top users should be getting the most helps.

The tutor on the other hand, considered all of my ideas was good. She wanted me to look at how excessive usage of gadgets and social media (factor of mental issue found throughout mindmaping session) in association with mental health stigma (main topic of reseach). At first, tutor thought the first idea was good however, she concerned it would cause more problems if phone users were restricted to use mobile phones at night, which means they cannot use their mobile phones even for emergency purposes because the device is made to be chargeable during night hours. Therefore, unrecommended. Last thing is she wanted me to spend some time researching on stress, mental health and social media for 3 poster designs.

Refined Proposition

Faith Brings Positive Change

My research is on mental health issue, particularly on stigma on mental health. However in this task, I would like to work more on particular issue, which is stress and anxiety caused by excessive used of social media. I want to encourage people to get familiar with apps, certain objects and colors that will give them sense of relaxation by being imaginative and putting them into a state of mindfulness.

I can relate the mental health stigma with stress and anxiety caused by excessive used of social media. Nowadays, social media users tend to share contents which mostly they are disagree about. In this modern world, social media users have developed habits of being judgemental in something they have lack of knoweldge about (e.g mental health). Considering that media is a powerful tool and if the media agencies are being irresponsible in their news contents (e.g news headlines: mentally-ill nurse should not be allowed to work in children hospital), the adults or parents social media users would get angry or disappointed then they would share the news to social media platforms full of student and young users who might read their posts and get influenced by. Stereotyping will keep passing down generation to generation. Stereotypes and negative perceptions cause fear in general population and people with mental issue. This fear results in stress and anxiety.

In the case of stigma, the missing point is the lack contents about positive personal experiences dealing with mental issue in media and social media platforms. Public needs to hear accurate information on mental health and it can only come from the experts in the field and people with mental issue themselves.

I have came up with an idea of service design, an entertainment app as well as social media associated stigma, and stress and anxiety. It suits the needs of modern society with a little bit of touch of nature aspects. The aim is to build community supports. This app allows you to build your own imagination of landscape using drag point to position certain elements of nature into the page to share about in where or what environments they wish to be (imaginations of a better world), to post current mental status and feelings, to give advices on others posts, and to share their honest personal experiences dealing with mental issue. They are free to link their account with their social media in order to gain public’s understanding and reduce stigma.

Post 10 —Reflection and Proposition

REFLECTION

It’s funny how I felt quite confident before pitching my original proposal to my group member and tutor… and then the complete opposite after feedback. I explained my original two proposals: the first about a two books that acted as a representation of public attitudes (based on the very strong for/against attitudes found from my twitter data research). It would be presented in an official government document format to policy makers — the pro-refugee book would be obnoxiously thick to illustrate that majority of Australians (on Twitter) disagree with current refugee policies. Initially, I thought it was simple but embodied and interesting visual metaphor of public attitudes. However, after class discussions, I realised that it didn’t really serve a purpose — the book would be made and then no-one would really see it. Another flaw was that even during the data scraping exercise in week 5, I found that the Twitter results were not an accurate or very valid representation of Australian attitudes as it only reflects a tiny percentage of the public (those who use social media to voice their outrage/views). It would also be impossible to go through thousands of tweets and categorise them into those that are for or against current refugee policies.

I also presented another proposal that encourages people to consider alternative perspectives, rather than just using bias information to support their attitudes. I explained that I could design a twitterbot that would [attempt to] distinguish attitudes based on wording and hashtags used in tweets (i.e illegal, #stoptheboats, #letthemstay). It would then match these with a tweet that presents the opposite stance on the issue, encouraging a conversation where the two parties gain a bit of perspective from each other… However, realistically speaking, I highly doubt that this concept would result in peaceful, civil conversations, especially considering it is using a social network renown for trolling, abuse and obscene language. Rather than encouraging empathy and understanding, it would most likely create more conflict.

After a few days of anxious despair due to not having a solid concept, I began brainstorming and discussing possibilities with a peer from another class who was researching a different issue. I found this to have been one of the most beneficial brainstorming sessions as I was conversing with someone who didn’t know what I had been researching and focusing on. I realise that I had been stubbornly holding on to this idea of having some sort of metaphoric concept that responded to the big picture of the issue. Rather, I should have tried focusing on a specific area of my research, one in which I could actually have the potential to change. I found it helped to revisited the reflections I made from previous exercises, particularly the notions of changing attitudes in a positive way and encouraging a sense of understanding.

During my brainstorming session, my peer also suggested that rather than just identifying the problem, why not try to mediate it. The problem has already been established and it is well known that many people have conflicting attitudes, so why not try to find a common ground of reconciliation. This notion was also previously considered in one of the 5 possibilities listed in Post 8, suggesting I aim to build long-term relationships between the Australian public and refugees. I found that service design would be the most effective response to this possibility as people will be actively involved in sharing an experience with others and creating lasting emotional connections with them

CULTURAL FUSION FETIVAL PROPOSITION

As the gap between the Australian community and refugees continues to escalate, so do tensions, conflict and negative attitudes towards each other. A lack of understanding and ignorance seems to be driving these people apart, focusing on how vastly different their backgrounds are, rather than embracing them. Thus I propose to design a service/campaign that surrounds the notion of a cultural market/festival. This festival acts as a space for an exchange of personal and cultural art, craft workshops, books, food, music, performance and stories. The Cultural Fusion Festival can be held once a week at various schools, which also alludes to educating everyone about different cultures, values  and backgrounds. Schools are also associated with family orientated events, thus encourages positive and friendly attitudes. Flyers and brochures will be sent to households, local businesses, schools and refugee NGOs to inform them about the event. Posters will also be put up around the community, encouraging people of all race, gender, age and religion to join. The refugee festival ultimately encourages people share their background and embrace the backgrounds of others, thus demonstrating the benefits and enjoyments of multiculturalism.

This proposal responds to my research regarding empathy and how those who are so far separated from other parties, find it difficult to understand and relate with them. I found that it would be impossible to create a universally recognised system that could somehow overcome conflict and bigotry. Thus, I found it would be more constructive to focus on making a large impact on small scale — this then has the potential to expand to a larger market/audience.

My research also reinforced that there is no single solution that could satisfy all clashing attitudes within this issue. Thus, rather than trying to find a ‘solution’, I am attempting to change the attitudes. I have found that emotions are a primary actor for change as they have the ability to influence other attitudes, authority figures and policies/outcomes. Therefore, by  creating a physical space where resettled refugees and the Australian community can enter and engage with each other, they are enabled to really identify with others on a much more emotional level.

collage
Variety of ethnic food stalls.
collage-2
Different kinds of foreign music.

10 – Reflect + Propose

Reflection

As mentioned in my previous posts [08 and 09] I came into this week’s tutorial session with a fairly sound proposal in mind, one that I already felt quite strongly about pursuing. In essence, this design responds to the association of ‘choice’ with mental health and seeks to defy the limitations placed on the identity of those who are ill.

When proposing the functionality of the generative website it was suggested that a level of curation will still need to be involved. The purpose of which wouldn’t be to limit responses to those that I personally agree or identify with, but rather to determine whether they are indeed related to the issue and respectful to the actors involved.

Whilst explaining the intended digital and physical output of my generative design proposal it became evident that as a curated design, the postcard series does also fall within the sphere of poetic data visualisation.

The most interesting aspect of the postcards is the idea of combining statements to illustrate an intriguing, humorous or critical point. Furthermore, the continued engagement beyond the parameters of the original design would be interesting to explore. A hashtag could be attributed to the project to encourage sharing of stories and further increasing the reach of the work, which ultimately seeks to provoke open discussion and prompt genuine understanding. By including a hashtag on the postcards further statements can be sourced to feed back into the original generative website format.

draft proposal sketches
Draft proposal sketches

Continue reading “10 – Reflect + Propose”

09 – If in doubt, try again

 

Wk6 in class brainstorm
Wk6 in class Five W’s and brainstorm

Culminating the research phase of the project, the focus our group sessions shifted to exploring potential design responses for our issues. To facilitate this discussion we initially framed the problem within the scope of the Five W’s – who, what, when, where and why. Specifying the context within which the problem exists established a sound foundation for the proposal to be developed.

Whilst such a format is incredibly useful in translating the conclusions drawn from research into a design context, without a fairly specific direction in mind, the exercise will merely described a vague or overly broad context. Although I had clearly found the use of language in media dialogue around mental health to be problematic, I felt that my answers to the Five W’s were still quite generalised.

When attempting to thoroughly explain the context of my issue to my group I found that I could not identify a specific element to focus my design response. Without a refined direction in mind, and a very limited amount of time remaining to the class, it then became difficult to benefit from the group brainstorming process. Had the Five W’s been completed prior to class, perhaps a clearer understanding of the shift from research into design would have been established and thus a more productive exploration into proposals engaged.

Continue reading “09 – If in doubt, try again”

08 – Getting to the point

After weeks of research, the project had now come to the point where it was necessary to shift the focus to developing a single, refined problem within the immensely broad topic of mental health. For me, the language surrounding mental health in media dialogue has been a particularly provocative issue, and hence has informed most of my research thus far. To inform the development of potential design proposals which would respond to this issue, it became crucial to write out precisely which factors are pivotal to its existence.

Five W’s

Who – journalists, television/radio presenters (news and entertainment), producers/editors of productions/publications, doctors, medical practitioners, medical/scientific researchers

What – the problem is bound in outdated understandings of mental health, which are based on a lack of existing/developed scientific knowledge. A basic understanding of the role and importance of the brain is a very recent scientific discovery, especially when viewed within the grander context of human history. The continuation of this boundary is facilitated by inconsistent education systems and differing cultural customs.

When – the problem begins from a child’s developing years as they come to understand the world based on the teachings of others and personal experiences. The problem is often present in any discussion mentioning mental health. Such discussions are not necessarily verbal, but can also be communicated through disbelieving glances or scoffs, as well as the developing digital language of emojis, acronyms, hashtags and gifs.

Where – In conversation between friends or strangers, in televised/broadcasted discussions/commentaries, in published articles (academic, news-focused, topical or opinion-based), in comment sections across all forms of digital platforms (i.e. blogs, YouTube, Instagram, Twitter, Facebook), in advertisements (print and digital), and also in film (discussion point or core plot/character development).

Why – The existence of careless and uninformed language around mental health promotes the continued prevalence of stigma through society. This in turn limits the availability of services for those in need, as well as further research into the field. Such limitations are a result of inequitable government funding and poor charity funding, since the general public is less invested in the importance of mental health when compared to physical health. Furthermore, these societal perceptions inhibit the willingness of individuals to be open about their problems and seek help, or the ability of those who are actively seeking help to feel accepted and not ‘other’.

Continue reading “08 – Getting to the point”

POST 8: Brainstorming possibilities for a design response

By Jansie Vo

After the past six weeks of researching and brainstorming, I finally jump to the important stage of developing our proposal into three types of design practice: data visualisation, service design and generative system. During the class’s tutorials, collaborative group work has played a significant role in the discovery and expanding of my deep understanding into the mental health issue. Although it’s been long progress and ambiguous journey to get to this point cause of the misunderstood of an issue and mindblock sometimes, after the help from an extra workshop and group mind-mapping, I am excited to think about how I could visualise my specific issue and develop my initial proposal. Below there are the five cues that help me articulate my issue statement:

1. Who does the problem affect?
Everyone can be afftected by mental illness in all ages group including people who have never experienced in mental health. Also mental illnesses sometimes run in families, suggesting that people who have a family member with a mental illness may be somewhat more likely to develop one themselves. Susceptibility is passed on in families through genes

2. What are the boundaries of the issue?
There is lack of awareness, support and recognition of mental health problem.

3.4. When/where does the problem occur?
Anywhere, anytime. We can all be “sad” or “blue” at times in our lives. We have all seen movies about the madman and his crime spree, with the underlying cause of mental illness. We sometimes even make jokes about people being crazy or nuts, even though we know that we shouldn’t. Many of our preconceptions are incorrect. A mental illness can be occured as a health condition that changes a person’s thinking, feelings, or behavior (or all three) and that causes the person distress.

5. Why is it important?

Mental health includes our emotional, psychological, and social well-being. It affects how we think, feel, and act. It is important at every stage of life, from childhood and adolescence through adulthood. Giving the support, raising the awareness is the significant things to avoid the levels of suicide affected by mental illness.

Proposal
For my draft design proposal, from five cues I mentioned above, my initial idea is to create interactive design/ campain in order to effectively approach this issue and to support someone with a mental health problem.

  • Generative design: organizing an event where people can share their story, make friend, entertain with many games that help people who suffer in mental illness avoiding to be sad or lonely. The volunteers can ask them how they’re feeling every once in a while to let them know they can open up. Find out about the small things can do to support mental health people and make a pledge to challenge mental health stigma and discrimination.
  • Service design: an interactive app on smartphone or display in public space to educate people and provide people a deep understanding of how creepy when they use derogatory language to describe people with mental health problems, emphasise the feeling and be raising awareness. Experiencing in the position and perspectives of people in mental illness.
  • Data visualisation: By using data visualisation to educate people, a poster with simple photograph can effectively communicate the message of what the mental health issue presents today, allowing people be awareness and accept the issue, be open up and become friendly with those people in mental health problem.

You can’t handle the truth, but how about a pop up?

giphy

Post eight

By Marie Good

Collaborative group work has played an essential role in the discovery and exploration of my understanding into the issue that is obesity and healthy living. It has allowed for an accepting space where a knowledge bank was allowed to be created based on different experiences, insights and conducted research points that group members had acquired. During a recent brainstorming session, this and also the ability to communicate ideas verbally helped me to discover possibilities and to create a proposal.

 

The possibilities discovered included:

  • Food allergies, particularly in response to food additives and man made chemicals, are not being highlighted as an important consideration in the design spaces and marketing environments products exist in.
  • Edutainment has an important role to play in the future of humanity and how we relate to and perceive the world and who we are in it.
  • People are generally uninterested in taking the time to discover how food properties and their chemical make up can influence bodies in particular ways.
  • There is a general lack of understanding on where to seek qualified, experienced and reliable advice for the issues of healthy living and obesity.
  • Our information receptors are at over capacity when it comes to ‘fad diets’ and fad ways of conducting healthy living, that we become overwhelmed and undereducated about real issues.

Through my possibilities I was able to create a problem statement for further design responses to be investigated as a solution to influence change.

Problem Statement

Design a way of assisting people in understanding and building awareness about the nutritional breakdowns of consumables.

Proposal

I have realised the main issue within obesity and healthy living appears to be a lack of education and a lack of attitude to learn, because of an oversaturation of inaccurate information and a tried and tired nutritional panel that is unexciting and inefficient to read.

I aim to create a service design, which will essentially act off the back of the success of pop up restaurants and food trucks. I propose to create a travelling restaurant space that serves food and drink products in response to where the patron is sitting in that restaurant space. The restaurant space will be separated through aesthetic style based on degrees of nutrition and the balance of a meal, ranging from very bad to very good. In order to gather an interest from the general public in such an event, I propose working with and gaining the participation of well known health, fitness and nutrition actors and developing a three phase campaign; 1 – tease. 2 – excite. 3 – sustain. The results themselves, will educate participants to develop an awareness and conscious attitude towards the nutritional value of their food.

Post 8: It’s all in the language

By Basilia Dulawan

In this week’s session what I found most beneficial was being able to work individually on our own issue before brainstorming as a group for design possibilities. Going through each of the questions ‘Who does the problem affect?’, ‘What are the boundaries of the problem?’ and specifically ‘When + Where does the problem occur?’, made the design problem seem a lot clearer. Language was something that kept coming up in my answers to the questions, and that’s what I based the brainstorming of possibilities around.

The boundaries of the problem is representational – gender norms and stereotypes, and the language used.

Who does the problem affect?
Adolescent girls & boys particularly those going through puberty as this is their formative stage that influences their confidence, mindset and perspective.

What are the boundaries of the problem?
Boundaries are representations: Gender Norms and stereotypes as well as the particular language we use that can be skewed to one gender.

What if the problem was fixed?
Girls could feel as thought they really could do anything, additionally, once they transition into adult life, they would have less gender norms and stereotypes to influence their career choices. Additionally the perception of Boy and Men would also change and become more free and open.

Young girl’s lack of limitations in their mentality that they feel in their pre-pubescent stage, as well as their confidence, can therefore carry through to every stage of their life instead of dropping in puberty.

What if the problem wasn’t solved?
Society and the way girls loose confidence in their adolescent years, would just continue at the same rate as it is going now.

When does the problem occur?
During adolescence for girls, particularly through everyday interactions with adults, friends, parents and the language they use around and toward them.
i.e raising boys to be brave and girls to be proper, cautious and ladylike.

When does the problem need to be fixed?
Now ideally, but specifically in the early stages of primary school all the way through highschool. It requires education and awareness between young girls and boys – and even their parents.

Where is the problem occurring? 
At home, at school, in the media and entertainment, in the playground, in clothing stores, in books and in extra curricular activities.

Why is it important that the problem is fixed?
So that Women and Men have equal opportunity. So that Women feel just as empowered as men to do what they want. So that there is no or at least less pressure of how Men and Women should be.

Issue Statement

The root of Gender Inequality starts with the way we raise our boys and girls, particularly with the language we use when we address, encourage and treat them day-to-day. 

> Initially, I had forgotten about the target audience being 18-25, so this issue Statement was mainly targeting Parents, Teachers, Coaches – basically anyone who has an influence of the development of children. This issue is highlighted in this article and these case studies here and here.

[Amended] The root of Gender Inequality starts with language. The way in which we interact with men, women and children in our families, friendship circles and workplace – particularly with our choice of words we use to describe, compliment, encourage, or even put down, can be very different between each gender.

Five point summary of design possibilities:

  1. Create a generative system that looks at the language used when describing women and men on twitter. For example, every time the word ‘strong’ is used to describe a woman the size of the word is increased by 1pt, and more pink is added to it’s colour value, and if it were used to describe a male, more blue would be added to it’s colour value. In this way, we can identify the language which we have applied gender to, as well as language which isn’t separated or reserved for a specific gender. (Generative System/Data Visualisation)
  2. Inspired by the work of two Australian advertising executives Georgia Patch and Kiah Nicholas, who noticed that google’s definition for words like “housework” and “promiscuous” were only described as female “she was…” or “her mother…” and created a social movement on Instagram @redefineWomen #redefineWomen, I propose visualising the language used to describe women throughout history. I think it would draw out some insights in how the representation and perception of women has changed (hopefully), and possibly highlight how outdated these current definitions used by google are.  (Data Visualisation)redefinewomen
  3. Scraping social media such as Twitter on Instagram to generate data of three things:
    Men describing Women
    Women describing Women
    Women describing themselves
    Using this data I would create a visualisation of these words keeping into account how many times they were used and from which context (Men describe Women etc), and I’m not sure what the results would be, but based on this interview in which Taraji P. Henson says “When you [Women] embrace each other and you stick together, look at what these women [in ‘Hidden Figures’] were able to accomplish.”, I think what’s important to ask is ‘How are Women portraying themselves?’, ‘What language do Women choose to describe each other? Is it at all different to how Men describe Women?’. By visualising this, I think it would bring an awareness to Women that we need to support each other and to Men that it’s not ok to describe us in a sexist way – but in saying this, I could never be too sure that this is what the data would highlight. Nevertheless, it would be interesting to explore.
  4. Data visualisation of words associated with Gender Norms and Stereotypes as well as words that have been used outside of those ‘traditional’ terms. I think it would also be interesting to include the time/year in which these new words started to be used in relation to Women. The main thing here that it might show would be the progress we as a society is making in the perception of Women and their abilities.
  5. Researching influential Women throughout history and visualising the language used to describe them as well as the gender of the author who wrote the description. This would be another way in which we could see the progress society is making in the perception of Women and their abilities throughout history.

 

Draft Proposal 

Words are something we use everyday. When we speak to people physically or through the many possibilities of the internet, we use words the convey what we mean. But what if what we think we mean, isn’t actually our intention? Words are powerful. They carry meaning beyond their typical definition and through history, take on their own connotations. As history changes, how too have our words? The root of Gender Inequality began with the formation of traditions and gender roles, but what stems and supports it is language. The way in which we interact with men, women and children in our families, friendship circles and workplace – particularly with our choice of words we use to describe, compliment, encourage, or even put down, can shape the very people we interact with. That being said, I want to look at the language we use toward each gender and explore what words cross over and what words are more skewed toward one gender.

Therefore, considering the target audience of 18-25yr olds spend a lot of their time on social media – Facebook, Instagram and Twitter, I propose that I create a generative system that uses data from a social media channel such as Twitter to bring insight into the words we use to describe males and females, in an attempt to understand in what ways Gender Inequality exists in our language. The generative system would be based on Twitter data that is generated over a 24hr period from users based in Australia or more narrowly, New South Wales, every time a word is used to describe a female or a male using the phrases “She/He is…” or “She/He was…”, the words at the end of the phrase will be plotted onto the generative screen. As certain words or phrases are repeated in the data, the word plotted with grow in size and opacity. Colour will be used to visualise what gender the word was used to describe – instead of using the typical pink and blue, I propose using alternative colour combinations such as purple and orange or pink and green. This is an important aspect of this generative system as it can really emphasise the results and possibly make these gendered words more clear.

With this approach it would be interesting to see what words are more commonly used to describe males as opposed to females and vice versa. With this focus on language, it could open up the conversation about the subtle yet impactful ways Gender Inequality exists in our society. One thing that I want to focus on in my design response is to be able to understand the human aspects of the data – this is something Jer Thorpe emphasises in his 2011 TED talk.

 


 

References

Redefine Women, 2016, Instagram, viewed 6 September 2016, <https://www.instagram.com/p/BKAltuMjYDK/>.

Redefine Women, 2016, Instagram, viewed 6 September 2016, <https://www.instagram.com/p/BKAlfgYjJNM/>.

Redefine Women, 2016, Instagram, viewed 6 September 2016, <https://www.instagram.com/p/BKAlz-Sj5f9/>.

The Hollywood Reporter 2016, Taraji P. Henson, Octavia Spencer “Power of Women Sticking Together” in ‘Hidden Figures’ | TIFF 2016, video recording, Youtube, viewed 10th September 2016, <https://www.youtube.com/watch?v=4Fd-EcXYMvo>.