Post 10 Reflection and proposition

The issue that I concern is about obesity and health. Therefore, during class, I originate my idea: creating an application to help people form right and healthy eating habit. From the feedback of the tutor, the most prominent problem is that the app is too impractical. It will be a difficulty for people how to understand and use it. Certainly, I have got another idea, but it need some discussion with tutor; so I will introduce my initial idea here now.

In the application I conceive of, when someone opens the app, it will first locate the user’s position. According to its position, the app will recommend cafe ,restaurant or any booth around. Then, every time a person wants to eat something, and the app will give some lists about healthy food around. In addition, this list can provide you the calorie figure of the food recommended. In this way, people can control the quantity of eating and naturally avoid in-taking to much calorie. This app aims to give people healthy suggestions on eating. When the user uses the app first time, he needs to upload one picture of himself. When he looks food around, if he chooses the unhealthy food, he will see that he becomes fat in the proportion with the calorie that he intakes from the unhealthy food. The utmost important of this app is to give people more advice for him on keeping healthy, not to prevent people getting obesity. However, the utmost important of this application seems to be the biggest weakness which cannot be ignored. If this app only give people, it, I’m afraid, will not work as the original conception. Because of the deeper desire, people extremely possibly will let the suggestion alone and then get satisfied from food without any further thinking. As Frued says, at that time, the inner self will control his mind. He will not care about health at all. Under this situation, the application has totally lost its function and equals vanity.

The second idea

I would like to set up an electronic interactive map setting in a densely populated area that can be viewed as a landmark. This thing is like a small touch screen, he will collect all the healthy food around the restaurant. People by clicking on the screen, you can find all the specific location of the restaurant and what healthy and delicious food. At the same time, in front of the landmark set an invisible body scale. People can connect their own mailbox on the screen, the system will send a private message to people’s mailbox, tell people their health, give some advice on healthy living.


Post 10 – Reflection and Proposition

I focus on designing interventions that can change the personal shopping behavior to address the obesity issue. The previous draft proposal is designing a record system that can record/ present personal sugar consumptions in a week/month/year. The system is presented in supermarkets via self-checkout machine. The intention of this design is to showing people the ‘scary data’ of sugar consumption to raises alarm bells in their mind.
I received a lot of feedback from my tutor and my group about the draft idea. Unfortunately, this design doesn’t really work. And my tutor suggested me to come up with other ideas that not conventional. Also, he suggested me to think about the ‘tone’ of the design (do you want it to be entertaining or serious). After the discussion, I decided to think of some design ideas that is more engaging.

I drew a lot of mind maps to help me brainstorming more possible design directions. I firstly came up with designing a digital pad(looks like iPad) that installed in a shopping cart. People can use it to scan food products and get to know the ingredients more easily. Also, it will show healthy/unhealthy tips when you put food in the cart.
The second idea is the ‘healthy-eating challenge’. It is a challenge game that present online via website/app. People can take a 10 days/ 30 days challenge of trying a healthy eating habit. For example, there are 20 days of giving up chocolate challenge. Users can invite friends or family to join the challenge and also be a supervision.

The third idea is based on public advertising. The idea is setting digital mirrors in the snacks/sweet beverages area in supermarkets. When people go to buy unhealthy food, they will pass by the mirror. And the mirror is reflecting yourself, but in a ‘weight-gain’ version by surrounding various of snacks/sweet beverages.

I decided to develop the third idea further:
Project title: “Do you still want a chocolate?” ‘magic’ mirror
-smart mirror reviews possible body changes

Practice type: Service designSupermarket-Psychology-For-Entrances-Layout-and-Shelving-01.jpg

The issue:
Personal responsibility plays an essential role in promoting the obesity epidemic. There are already a lot of online information or knowledge that suggesting healthy eating habit; they are easy to access via website/apps. However, a lot of people still seems to care less about dieting habit; they still shop unhealthy snacks because they think ‘well, one chocolate bar, not big deal’. Thus, the fundamental way to tackle the obesity issue due to bad eating habit, is to change people shopping habit.

The idea behind:
Every time we enter the supermarket, we are being manipulated. By design, all the fancy tasty snacks and sweet beverages are present at eye level, and will grab your attention immediately; and on the other hand, food like eggs, healthy cereal are put in the bottom. But could we be manipulated for the better? Design can nudge people a better direction toward food choices. There are a lot of research showing that advertising that included words like ‘healthy’, ‘low-sugar’ and ‘low-calorie’ caused people who were overweight or dieting to subconsciously buy fewer snacks. Seeing those words can remind them to choose eat healthily.

Possible change:
Remind people the shop wisely.
Help people to change people shopping behavior – stop buying unhealthy food.

by Aiyi Wu

Blog Post 10

Reflection and Proposition

by Jennifer Guerim Kim

Through discussion about my service design with partner on last week, it was hard to explain ideas due to my proposition quite squeezed many functions with complex proposals. I tried to finalise proposition with clear and simple proposition to follow the main theme that decrease sugar consumption and develop consumers’ awareness of sugar.

Prototype of Smart Sugar

Project Title :  Smart Sugar

Practice Type :  Mobile Service Design

The Aim 

  • Create a service design based on user experience design tools which has high value of usability and easy accessibility to be one of the closest on our ordinary life.
  • To decrease consumers’ consumption of sugar, ‘Smart sugar’ will save customer who are exposed to be persuaded by exaggerated package design, advertisement and promotion easily without knowledges of hidden form of sugar.
  • To alert risk level of sugar follow the individual health condition
  • To inform general knowledge of nutrition facts and an accurate sugar level of food through easy and simple infographic design.

The Issue 

  • Significant numbers of consumer have not purchased sugary foods or products with recognition of nutrition facts which presents how much sugar include exactly. They usually persuaded by sympathetic advertisement and exaggerated package design without any knowledge of hidden form of sugar.
  • People have lack of awareness of how much we need to exhaust physical energy and what kinds of physical movement to burn fats or calories from sugar intake.

The process of design / function 

  • Simple and easy accessibility
  • Ability to measurement of sugar
  • Customisation features ( function to alert limitation of sugar level and using navigation to set jogging route/ course for users’ environment )

The Possible change 

  • Support consumer’s awareness about how much exact amount of sugar included in our product and recognition about the hidden form of sugar in the package design.
  • In the process of conversion to ‘kilometre’ from ‘calories’ ; change to distance of user need to burn calories from eaten amount of sugar, user can calculate how much they should exercise to keep their sugar level or develop health.
  • Provide exercise motivation.

In overall, I need to develop design through categorised in three maps to show each steps or process of each inputs and outcomes with using textualised contents and symbolic icons . In addition, It should contain cause, possibilities and effectiveness as a detailed process to interact with design project and users in the final outcomes.

Post 10 Reflection and Proposition

The previous draft proposal I have been explored is a service design response. By associating smartphone’s Health app to user’s Facebook, it creates a competitive platform among friends. We had the opportunity to analyze and dissect our draft proposal with fellow classmates. I was paired in a group that has three other peers focusing on different issues from me which means they have a totally fresh brain to my topic and they are probably able to share different insights with me.

The feedback I received from my colleagues is although people would be keen to join the competition, it probably would just be a transient fad and wouldn’t be profound. Moreover this idea seems already been designed. There is another idea inspired by peers, which is to re-design food package and use graphics to visually communicate in metaphors and parables of how junk food can effect you. However in reflection on my feedback from tutor, I should be aware of confusing packaging design with data visualization. Also as I didn’t have enough time to penetrate into design possibilities around the issue, the initial proposal I have come up with is too superficial. Tutor suggested me to continue work on mapping possibilities of design and take a deeper understanding on each emergent practice options, as it is the most vital part of the project.

After brainstorming more possible solutions of improving teenagers and young adults eating and living habits, here comes a refined proposition.


Project title:

‘You Are What You Eat’

Project type:

Service Design

The issue:

As most of teenagers and young adults don’t have a huge healthy issue to confront, they are rarely conscious of how harmful junk food is to them both psychically and mentally. In addition they have low or lack of awareness of healthy living and and low consideration of their future.

The possible change:

The possible change would be enhance teen and young adult’s awareness of obesity and health as well as help them to understand how these dietary changes can impacted physical and mental health. And moreover, to allow them to change their living habits idiomatically and change the way they eat profoundly.

The design action to support change:

To create a mobile app, which allows users to keep a food diary and according to the enough data collected from food diary, the system would generate a diagram and visual illustrations to predict what user would be look like both outside and inside in 10 years future. By changing user’s eating habits and recording different food diaries, the result can be significantly different. The diagram includes a vivid figure of user’s in 10 years as well as a figure of user’s internal organ, a predictive report of user’s physical and mental condition and a healthy rating scored out of 100 points. The service also provides healthy tips, food recipes workout tutorials for users to achieve. User can also share their prediction report and food diary on social media.

‘Hey, mate!’ app for avoid being sedentary

Blog post 10. Reflection and Proposal

Written by Hyunjoung You

Even though I finished writing blog post 8, it was difficult to decide one of five possible design responses. I was considering between 2 design responses as my final proposal. At that time, my peers helped me to choose one of them. They gave me good comments on each design response, and let me go with application service design on the final stage. What is more, the feedback from peers was useful to develop the design because my draft proposal was not enough to understand how the design works properly. They pointed out the things that I missed and suggested to make my design being strong.

Revised Proposition

Project title: Hey mate! 

Practice type: Application – Service design

The issue: Being sedentary brings about diverse physical and mental problems such as obesity, lower back pain and depression. People have already recognized how harmful being sedentary is. However, some people need to be sedentary, especially if they do sedentary work. Also, it is hard to change their fixed lifestyle immediately due to the lack of willpower, tired and lazy after work.

The aim: There are no reminders that they need to avoid living sedentary lifestyle for their healthy living. It aims to give not only awareness, but also remind the office workers of caring about their health, and suggest doing some physical actions like simple stretching. 

The function and process of application:

Companies can install this application on their employees’ computers to encourage them doing some physical actions during work and after work.

– The application is able to recognize the workers’ computer activities, and interpret that same as sitting hours.

– The application pops up the text with moving images in a window to suggest doing simple physical actions.

– The text is in friendly tone, and the illustration will be humorous to give a little fun during work.

e.g. text: “Hey, mate! I feel so numb! Can you make me feel better?”

Illustration: the butt part with text in speech bubble

– It also shows simple actions how to stretch that part.

Proposal sample.png
Examples of the texts with illustration in windows

The Possible change:

– The office workers can be active during work and after work by reminding them of it.

– They may change their sedentary lifestyle to active lifestyle slowly via this application.

– They may be smile due to the humorous text with the illustration.

After delivering my revised proposition to peers and the tutors, I could recognize what is the strength of my design properly. In addition, I got the idea how I should propose my possible design through the feedback. Therefore, I am going to push the strength on final proposal, and describe the process of using the application by diagram and map.



Post 10: Reflection

Written Song-Yi Im

Due to I missed the class in week 7, I present my chosen proposal, interactive billboard, to peer student in other tutorial classroom. The feedback indicated my proposal doesn’t really belongs to any three format, generative, service designs and data visualisation.  She suggest some specific direction which is using the number of touch as an collective data so it can be developed in data visualisation format. The great thing about this one on one peer feedback was the response is immediate and able to discuss in depth within designer’s point of view. By sharing each other’s proposal, I could find its weakness that I’ve missed out on and understanding of designs and supplement the point.


Final proposal

Project title

‘From your heart’

Practice type

Generative design +bit of data visualisation

The issue

Apart of genetic inheritance, acquired method of livelihood that built in childhood is important to lead further health life. The parent is the prominent factor that shapes children life habit. However, Permissive parenting style, which has lack of guidance on children, interferes to implement healthy behaviour for child. This progressive parental education, relies on child’s own control, tends to be shown in younger generation parent. How can change them more participating to educate their children with awareness of health habit in childhood is important.

Target audience

The proposal targeting adult 18-24, who is young parent or potential parent

The possible change of user’s behaviour

It purpose to imply the idea of indulgent parenting threatens children health and kids need be educated how they behave healthier with parent’s consistent education under affection. By experiencing the design, the audience aware the issue and be more participating on children education.

The design action to support change

Proposal design is interactive billboard that will installed in public space. The screen presents animated child doing unhealthy performance repeatedly like eating junk food. When people give the child a proper guidance by touching heart icon on the screen, the kid temporarily stops the motion and get health with showing his body size getting slimmer. After some certain time passes, the child restarts bad habit as it requires consistence of education with affection. It will produced as series design include other unhealthy behaviour, such as over spending on screen time, lack of bed time, buying sugary food or extra. The screen counts number of touching with a tagline of ‘you’re the (number)th person who cared this child’ to collect action data. Based on the collected data through touching activity, it provides visual result how the child have become adult with which kind of lifestyle. It will show different results of children depending on number of participation the screen has been counted. The higher number, The healthier result. The result image can be reached through QR code on the bottom of screen.

-Rough Visual Draft


My Hungry Buddy helps people stay healthy

Post ten
By Marie Good

Speaking with a peer member about my proposition allowed me to gain an idea into how she understood my proposition and feedback was received into the ways she felt the proposition could be improved to increase it’s chances of success. Her feedback allowed me to reconsider, and consequently, completely redesign my proposition, as she, as well as my tutor bought up some interesting points that I had overlooked or not put too much thought into. These were the following:

  • What would the main influence or take home value be
  • Be more specific about the target audience or it may be hard to influence everyone
  • How could you create a more obvious motivation to get people involved
  • How could you create surprise in the minds of the audience to influence a bigger impact
  • Could this turn into a game somehow

Taking this feedback into consideration lead me to completely scrap my original idea and come up with another, that had been highly influenced by my earlier research. I also realised this idea was, in reality, less of a design solution to educate and more of an event for entertainment. The line I wanted to draw was somewhere in between this crossover.

As mentioned before, the key insight from my research that assisted me to create this new design proposition came from an interview with one of my classmates who disclosed thoughts on the stereotype of being unhealthy as someone who is overweight. I found this interesting at the time because of existing ideas I had about metabolic and genetic differences affecting the breakdown, distribution and storage of energy cells, thus affecting the visual side effects of consumable intakes. This insight prompted me to ask myself the question, what if the elements affecting weight gain were the same for everyone and solely determined by the nutritional breakdown of consumables placed into the body? I also drew on research surrounding the power of edutainment; which is education taught through the emergence of technology, particularly games such as phone applications or game consoles. Here, I was able to create the basis for my game proposition and My Hungry Buddy was born.

Revised proposition

My hungry buddy is a service design and part generative system that aims to educate people on their food choices in an attempt that the consequences of physical weight gain or loss and potential future health problems may influence the individual to make wiser food choices.

My Hungry Buddy provides a personal logging system and education platform on eating behaviours and encourages people to make sensible nutritional choices. The game works firstly by the user creating a customised avatar and profile of themselves, including height, weight, age, body type (if known), and basic activity level. The game then creates their character and uses this information to calculate intake requirements and basic vitamin requirements. The user then logs their food intake by meals, like in the existing app, My Fitness Pal and this information is then placed against the intake requirements and influences the user’s avatar by either placing weight on or off the character. It also analyses the meal for nutritional or vitamin imbalances and warns the user of potential future health complications if this type of eating persists.

In addition, the user has the opportunity to scan barcodes while shopping and place these into their intake to see if a particular food is healthy or not healthy. They have the opportunity to store this information of items in a catalogue called a ‘food pantry’ for future, quick go to uses and can also share this information on a forum platform provided, to connect with other users.

My Hungry Buddy hopes to educate solely on nutritional requirements and therefore does not take fitness into account at this stage of the proposition process, however there is potential to include this in the future. Edutainment in this regards, is a private journey by participants that can have the power to promote healthy choices and educate on healthy living.