Blog 9 – Visual documentation of the brainstorming session

On week 6, we worked individually to compose the specific problem. My issues question is ” how to let people understand the importance of biodiversity and how biodiversity effect our daily life. As I mentioned in blog 8, the relationship between human daily life and biodiversity is a linked system. Biodiversity keep our farming land ecosystem balance, and farming products are necessities for our lives.

The following is a visual documentation of our brainstorm process based our findings through past weeks.

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The first map is talking about a question ” why biodiversity is important?”. I mapped 3 main reasons for this question which is “biodiversity keeps ecosystem balance” providing human daily necessities” and ” inspiration of human thinking”. I mapped some facts to support my opinion, Biodiversity is really important.

The second map shows the some facts about how biodiversity linked to human daily life from food supply, industry and human health 3 aspects. there are many detailed information to expound the my issue.

The last map is based on 5 questions of “what” “where””how””why””when”, I make it more like a simple research summary of my past weeks work. Biodiversity is closed linked to human’s lives and this ecosystem changed start from when it existing, but human activity is making it speeding and unacceptable. IT is why human need to pay more attention on this issue and think about solution.

 

The strength of mapping out this question is about logical relationship between biodiversity and human lives. Because there are broad example able to researched with very clear standpoints and factual basis, I m able to select the most useful information from  huge database. These information primly support me to mapping around my issue. And also, after sharing my opinion to my group members, all of them are agree with “biodiversity is very important to human lives”, which means most people have same viewpoint about this issues. This is easy for me to get positive feedback for my design project.

The weakness of mapping is although I got huge number of research and information, but most of them have the same viewpoint and theoretical foundation, that means it is hard to investigate deeply about this problem. Also, after past weeks work, I realized if people would to  work with this issue deeply, they need some certain professional  knowledge on this area to support research. So, I feel actually all my research still floating on the surface. For example, working on this issues is like easy to understand 1-10, but it is going to be difficult to understand 10-100.

 

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Blog 8 : Brainstorming possibilities for a design response

In week 6, our group continued to brainstorm about  our issue, based on the past 6 weeks mapping and research exercises,  we start to think about our issue  deeply, working with group  really improved my thinking because I can acquire more ideas from different people.  Different group members has specific  aspect, so we started to think individually about  our issues and got feedback after.My issue is focused on the losing biodiversity and investigate few solutions to fix this problem.

In week 6 tutorial, we were asking to individually respond  to the 5 question of “who, what, when, where and why in relation to our issues. These 5 questions helped us to have a better understanding of our issues, it is also a guild for next tasks.

What are the boundaries of the problem?

The boundary of losing issue is relationship between ecosystem balance and human activities. based on the report of species extinction, human activates is the main reason of accelerating extinction.  although lost species is a part of ecosystem,  human activities is making it unacceptable, therefore , we need find balance between developing of human society  and nature environment.

 

when dose the problem occur?

As I mention above, lost species is a part of ecosystem, but activities is making it unacceptable. Based on my research, since industrial society started, human activity also started to involve in ecosystem, so the problem occurred, and more and more  serious year by year.

 

who does the problem affect?

Biodiversity is an important global environment problem, it related to all lives on our planet both human and non-human. As stakeholder of this issue, this problem effect us a lot. losing biodiversity brought us big damage, rabbit is a good example after European brought them to Australia. Local biodiversity effect our farming industry, farming industry impact economy of society and food supply, these 2 aspects is closely linked to our daily life, that means biodiversity  really affected everyone living on this planet. And also, biodiversity is the reason of ecosystem balance, so actually, every single species is affected by this problem.

 

where does it occur?

Losing biodiversity problem occur the place where human activities get involved in nature ecosystem. More human activities involved, more this issue occur, the problem will be worse.

why is this issue important?

as I mention in above, biodiversity is closely linked to our daily lives, furthermore, this problem affect our future generations, it relate to the development of human beings in the future.

Once each group members  had articulated problem statement , we begun to brainstorm design response and asking feedback each other. In terms of our brainstorm and design experience, I outline 5 possibilities for potential design response to the problem statement.

  • emotionally effect people’s thinking and understanding of this issue
  • list the facts, examples and detailed number of losing biodiversity to let people understand how serious this problem is
  • simulate a future if we lost biodiversity for the whole world, so people will understand what will happen if this problem will not be fixed.
  • create some scenarios about what if we lost some particular species, how our daily life will be effected, for example, bee.
  • create website which has educational function with data visualization and interactive response, this website will communicate the information both in emotion and physic aspect.

draft proposal

A website of helping people understand biodiversity is really important and closely linked to our daily life.

This web page will focus on user experience and divide to 4 different section. Each section has specific function.

Section 1, interactive map.

In this section, I will  map, the map will show the place of human in ecosystem, audience can cross off one or some species in this map, and there will be a scenario of if we lose the  crossed species, what will effect ourselves

Section 2   Facts

this part will list some species which is endangered, using  data visualization to tell the facts of population remaining and the percentage population decline in last 10 years. if audience click one of the species, there will be a story of how human activities make the number of this species decrease rapidly. Those horrible number and story  with visual support, audience will be emotionally moved.

Another part of section 2  will illustrate some example to tell people what damage we had because of the losing biodiversity.

Section 3  what we lost

this part will have some photos about  illegal haunting and illegal trading. the photo should  highly effect audience emotion, and deliver the message ” when the buying stops, the killing can too”

the main aim of this design is to help people understand the importance of biodiversity, and pay more attention for the problem of losing biodiversity.

Post 10: Reflection and Proposition

The Never-ending Summer 

Basis: Information/data that fuels my response the issue of climate change

  • 90% of all urban areas are coastal / most cities are at risk of flooding and powerful storms 
  • 70% of cities are already dealing with the effects of climate change
  • Larger cities have a ravenous appetite for energy, consuming ⅔ of the world’s energy and creating over 70% of global CO2 emissions
  • on per-capita analysis, attached low-rise dwellings perform best in terms of CO₂, with suburban and high-rise successively worse:

    [ The 37 tonnes of total CO₂ consumed per person each year by downtown Sydney residents is, for example, more than double the 16 tonnes produced by residents of Blacktown. There’s a carbon devil in the detail on density. ]

  •  Greenhouse gases are still the highest contributor toward climate change

Issues: IN AN IMAGINED FUTURE, WHAT DOES CLIMATE CHANGE MEAN FOR US?

  • How will infrastructure be if population continues to grow at the current rate and in the face of rising sea levels and growing temperatures?
  • How will our energy and emissions change alongside a growing population?
  • What sort of pollution will occur? This will most likely affect all sectors not just in regards to litter and physical waste, but also noise, air, light…
  • How hot could it possibly get? How will we cope?
  • How will we keep up with resources?

Continue reading “Post 10: Reflection and Proposition”

Post 9: Visual documentation of the brainstorming session

In the final group brainstorming session we collectively gave insight and feedback into each others issues and how best to/how to possibly undertake and provide a design solution. After some discussion in week 8 the pinpoint focus of my issue could be described in one word, and that was the word future.

Initially during the class I focused my mind mapping on purely the climate change factor in relation to weather patterns however I soon found that there wasn’t enough depth and engaging information to make a design solution for. Instead by linking issues of climate change to existing problems in Sydney such as infrastructure, urban planning, population – and on a wider level, resources – that affect young people today I felt that there was more of a story to tell.
Continue reading “Post 9: Visual documentation of the brainstorming session”

Blog 10. Peer feedback + Design proposal

 

By Ji Young Bang

Goes Around, Comes Around Challenge Campaign. (GACA challenge campaign)

I always learn a lot of important things through peer feedback in the studio tutorial. It has been showing a recent revelation that I though I should share with others, and it has helped me grasp major part of may firm idea.

First, I am going to give the keynote to environmental activity ‘Goes around, comes around challenge campaign project’. My priority is to bring home to people the seriousness of environmental pollution. I have been impressed with ‘Ice bucket challenge’, resulting with many useful ideas. I feel obliged to put as much action into class peer feedback. Interesting items are necessary the way I have focused on the youth aged 18 to 24 years. First of all moving them to follow (incentive) is icing on the cake. Irrespective of the subjects, a strong motivating factor to prevent the worsening of the situation is in order, playing on challenge and movement.

My aim adjusted exclusively to local and foreign tourists has turned over to service design, a sort of campaign play for the youth (18-24) to get advertising impact. What’s more, it occurred to me that Facebook in social media is available to circulate to more people. The reason is that one of the Facebook functions is to let friends tag (#) pictures and videos, consummating its communicative competence. Action that people can follow in a simple and easy way will move toward reducing trash, the main culprit of environmental pollution. It starts with simple food packaging. When we pick up vegetables and fruits used relatively less packaging, we can cut down trash (packaging), bringing about the decrease of carbon dioxide emissions. The challenge campaign beings with one person putting up a food (or meal) picture tagged from Facebook on the subject of GACA challenge campaign. The picture carries simple packaged vegetables and fruits-related ingredients, and another person is expected to tag them in succession.

If we have less packaged food even once a week, we reduce so much garbage. The beginning of the activity campaign may be a petty affair, but it will get bigger and stronger and in the long end, it can be a success example in the near future, 5 years since performers are increasing ones or twos, highlighting the importance of environmental pollution.

Project title: GACA challenge campaign.

Practice type: Service Design

The issue: We must hard down the world natural treasury in Australia to our offspring, not the runs of its majesty. We must enlighten a matter of all humans’ common interest on all humans, time presses. Keen attention is there for a reason.

The possible change: Facebook is everybody’s favourite; nature conservation is everybody’s affair. The beginning can be a dull action, but thanks to multi-level sub-structuring method, participants will grow by geometric progression –i.e. one to two, two to four and four to eight and so forth, as a form of play type. Driven by curiosity in aroused by interest, more and more beholders are likely to take part around the challenge activity.

The design action to support change: When the GACA challenge campaign bears fruit, it is deeply impressed on our mind, and so unconsciously we’ll refrain from handling general waste recklessly.

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Will do improvement after week 10 class and tutor feedback

  • Will combine with application with this challenge campaign.
  • Design will be little bit different then above design proposal but same context.

POST 10: Reflection and proposition

After conducting all my primary and secondary research I decided to focus on Factory Farming as it revealed to be one of the biggest causes of global warming and had the least awareness. When I began thinking about my proposition ideas I was trying to sway away from the idea of informing people about the negative side of factory farming and more towards focusing on the positive aspects of not supporting it. When I presented my idea to my colleagues, they were very interested in the idea of showing the consequences of factory farming to increase this awareness and explain what it does to the environment. The first question I was asked was ‘what is factory farming?’ I tried to describe it as briefly as possible “the animals are a product here, they’re all cramped together unsustainably in tiny cages because there’s lots of them and it’s cheap to do this”. I realised then that I needed to include a way of describing exactly what it is in my idea somehow, either in my app ‘Food for Thought’ or in one of my posters.

Project Title: App – Food for Thought

The issue: One of the biggest causes of Global Warming is Factory Farming. Not many people are aware of what factory farming even is. Most people don’t even know that the name ‘factory farming’ even exists as a thing. It is the main cause of deforestation, gas emissions, rise of co2, the huge consumptions of fossil fuels, methane and greenhouse gases.

Design action for change / proposition: To decrease global warming by creating awareness on Factory Farming and getting people to be more consciously aware about their choices with food and the impact of their choices on the environment.

My proposition idea is not to eradicate the idea of eating meat but to decrease this amount and decrease the amount of people supporting factory farms by increasing their awareness of this issue and increase their decision to not support it.

My idea is an app that documents the amount of intake of food with and without meat.
It begins with the choice of two meals. When the user chooses the meal with meat they can check to see if the meat they are purchasing is factory farmed through a map that comes up. The map also shows where there are stores that aren’t factory farmed meat. The next page will show information about this provider / factory farm. It then navigates to a ‘did you know’ page that shows the benefits of not supporting factory farms and through this it will describe what factory farming is. The user will get a choice of how they can help which will be a page that can navigate to petitions, sharing the app or events around them or they can choose to exit the app which will go to a results page of their meals and their added friends meals. When the user chooses the meal without meat it will navigate to a page that will inform them of meat replacement foods as not many people are aware of how to sustain a diet without meat and this is very important. The page will then navigate to the same ‘did you know’ page as above and the results page. Every time the user clicks on either meal with or without meat, it will document this result to create an overall result / statistic of their choices.

After speaking with my colleagues I decided that through my 3 posters in one of them I will inform the users / public of what factory farming is by showing the first person point of view of an animal that lives on a factory farm in comparison to one that doesn’t. I thought it may be a little confronting however poetic and will reveal exactly what factory farming is. The next poster will show the research that lead to my proposition and the third will be information that shows how factory farming impacts our environment / how we can help through our choices.

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Above: Wireframe diagram of my app Food for Thought.

Post 8 – Brainstorming possibilities for a design response

Brainstorming activity

Through all the collaborative and individual mapping, we came to the stage of developing a statement that set the direction of the proposition. Therefore, in last week class we had a brainstorming exercise to help generate ideas for the possibilities of our proposal. I gathered all the information from my primary research and mapping all the human and non-human stakeholders to generate the map below which identifies what, when, where, why and how of the issue.

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The Problem

The topic that I am most interested in was Zero Waste Program and waste management in Sydney. After researching about these topics from the past few week, I found the issue is still broad and they are solutions to the problem already. Therefore, I narrowed down and looked at food waste specifically. A recent survey by the Sustainable Restaurant Association showed 25% of diners were too embarrassed to ask for boxes. I found that surprising and interesting. Not many people in Sydney are aware of the problem of food waste. Most teens feel shame and can’t be bothered to ask for take away containers when they cannot finish their food in restaurants. The aim of the proposition is to raise the awareness of food waste and to encourage people to use and ask for a doggy bag.

Who does the problem affect?

General Public (habit of individual)

Diners
Restaurants
Waste management (Politician)
Nongovernment organization like foodwise, OzHarvest and etc.
Companies(tax)
Health of residents who live near landfill

Due to the project requirement, I am targeting the demographic of individuals in Sydney aged between 18-24 years old because they are mostly involved with this problem.

Infographic idea

Australians throw out $8-10 billion of food every year. Four million tonnes per annum of food is wasted which ends up in landfills. It got me to come to my first idea which is to map out how many food waste does different stakeholder like restaurants or individual produce in a year and compare to the size of bus/ other object depends on the quantity of waste. It may get people attention on the facts but it doesn’t achieve the goal of encouraging people to not waste their food. Therefore, it needs further develop in order to build a solid idea that works.

What are the boundaries of the problem?
A lack of awareness of the general public of this problem

What will happen when its fixed?

Free up the space of landfill
Reduce pollution
Benefit to the people who live near landfill

What will happen if the problem wasn’t solved?

no more space for landfill
cut tree and use nature environment for the waste
speed up air pollution
Speed up global warming

When does the problem occur?

Happening everyday

Where is the problem occurring?

Around the globe especially developing countries

Compare developed countries and developing countries

What impact does it have on all stakeholders?

I found this exercise useful Looking at the issues from particular perspectives, I came up with ideas more easily. Also, Through our group discussion, group mates showed their own focus and it was interesting to see the ideas that they came up with, which also inspired me.