post eight: the journey to the design response

by zena dakkak
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Individual brainstorm for 3A

My previous research consisted of the prevention methods of homelessness amongst the youth in the community. As I progressed into my research I gradually started to see the misconceptions, and negative views that society holds against the homeless community. To be completely honest I was one of those people who viewed and ignored the homeless people as I walked through Central tunnel. Through the final stages of collaborative mapping and research, I decided to focus on the desensitisation of societies perceptions of the homeless community.
My objective for this project is to open the eyes of society and break the barriers that allow society to view the homeless community as invisible. As well as my previous point, I hope to diminish the assumptions carried with the word homeless and the issues associated with society and the homeless community.

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Individual brainstorm for 3B

five possible design responses:

  • Portraits of Invisibles. A series of portraits of real life people who have experienced or are experiencing homelessness. These posters will be situated in well populated areas that the target audience can view (university campus, train station, on buses as well as bus stops, shopping centres).
  • Pick & Choose. Interactive board that consists of stories of homeless people with hidden talents and information that would surprise the people of the public. 
  • The Mirror of Homelessness. Present a mirror that hangs from the ceiling. The person approaches it, portraying anyone can be homeless no matter who or what they’ve done in their life. 
  • ‘Have a Conversation with Me’. A table will be set up allowing people of the public to have conversations with people of the homeless community. This will enable people to communicate with them with the realisation that they are members of society just like they are. It will also create a positive outlook onto the homeless community that will bring hope. 
  • A Day in their Shoes. Attach a GoPro to a member of the homeless community to illustrate the harsh realities of society’s view on the issue of homelessness.

draft proposal

project title.
Pick & Choose.

practice type.
Generative design

the issue.
People of society, especially youth, don’t realise the complexity of homelessness. Based on face value, they judge the appearance of a homeless person not knowing anything about their background. In most cases, the homeless community have an educated background, a job and have hidden talents that everyone is not aware of because they are not given a chance.

the possible change.
In the hopes to encourage users to approach, help and raise awareness about this issues of homelessness amongst youths. This project will surprise and startle users to reflect on how they perceive people based on their looks rather than dissecting the multilayered assumptions society already holds.

the design action to support change.
To create an interactive board that allows users to pick and choose whether they think this person is homeless or not. This will be based on the real life stories that is evident on the screen. The users, not knowing the story is of a homeless person, then proceed to make a decision with their take of the situation. In some instances they will choose the wrong option which can lead them with the realisation that this story is based on a homeless person that is not described as their typical stereotypes.

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