Concepts for design solutions

Post 9: Visual documentation of the brainstorming session

In our usual groups, each person announced their draft proposal and as a group, brainstormed ideas for each group member (15 minutes each) that could potentially lead or be used for the visualisation posters. Group work has always been helpful as it allows us to realise more new possibilities.

Because my proposal is still very broad at this current stage, we all found it difficult to come up with design solutions. Below is the image of our brainstorming map we did in class. As evident, some solutions are much weaker than others, demonstrating the difficulty to coming up with good solutions in only a short period of time.



The first idea was to have an “ARE YOU OKAY?” day. This could be created as an interactive design located at a workplace or educational institutions, allowing each individual to participate to leave traces of their emotional inner states. By doing this, students and/or employees are able to physically express their state of mind so they can show other people how they feel without having to verbally communicate how they are. In addition, their surrounding people are able to identify those who need help in order for them to support and decrease the likelihood of each individual to developing mental health illness.

Thinking back and asking myself what I need to achieve in this design, I realised that it is also important for people to understand and acknowledge those with mental health issues whilst gaining all the relevant information regarding mental health an individual must know about.


From strictly focusing on this idea, public talks were considered the most convincing way to raise awareness about mental health. By having people communicate to the world about their personal stories, many will show empathy and thus, accept the individual and the sufferings they had fought through.

Intertwining public talks as a design solution, we came up with a more substantial design idea of designing an installation that allows participants to understand how it feels to have mental health. A hypothetical example is to make participants walk into a dark room where they can physically and visually witness scenes of various emotional stages people with mental health suffer through.

At the moment, I am leaning towards the installation concept, which can be developed into something more effective by further delving into other existing design solution examples.

Overall, group work has always been extremely helpful as I gain succinct, insightful critiques from each group member.