POST 8: Brainstorming possibilities for a design response

By Jansie Vo

After the past six weeks of researching and brainstorming, I finally jump to the important stage of developing our proposal into three types of design practice: data visualisation, service design and generative system. During the class’s tutorials, collaborative group work has played a significant role in the discovery and expanding of my deep understanding into the mental health issue. Although it’s been long progress and ambiguous journey to get to this point cause of the misunderstood of an issue and mindblock sometimes, after the help from an extra workshop and group mind-mapping, I am excited to think about how I could visualise my specific issue and develop my initial proposal. Below there are the five cues that help me articulate my issue statement:

1. Who does the problem affect?
Everyone can be afftected by mental illness in all ages group including people who have never experienced in mental health. Also mental illnesses sometimes run in families, suggesting that people who have a family member with a mental illness may be somewhat more likely to develop one themselves. Susceptibility is passed on in families through genes

2. What are the boundaries of the issue?
There is lack of awareness, support and recognition of mental health problem.

3.4. When/where does the problem occur?
Anywhere, anytime. We can all be “sad” or “blue” at times in our lives. We have all seen movies about the madman and his crime spree, with the underlying cause of mental illness. We sometimes even make jokes about people being crazy or nuts, even though we know that we shouldn’t. Many of our preconceptions are incorrect. A mental illness can be occured as a health condition that changes a person’s thinking, feelings, or behavior (or all three) and that causes the person distress.

5. Why is it important?

Mental health includes our emotional, psychological, and social well-being. It affects how we think, feel, and act. It is important at every stage of life, from childhood and adolescence through adulthood. Giving the support, raising the awareness is the significant things to avoid the levels of suicide affected by mental illness.

For my draft design proposal, from five cues I mentioned above, my initial idea is to create interactive design/ campain in order to effectively approach this issue and to support someone with a mental health problem.

  • Generative design: organizing an event where people can share their story, make friend, entertain with many games that help people who suffer in mental illness avoiding to be sad or lonely. The volunteers can ask them how they’re feeling every once in a while to let them know they can open up. Find out about the small things can do to support mental health people and make a pledge to challenge mental health stigma and discrimination.
  • Service design: an interactive app on smartphone or display in public space to educate people and provide people a deep understanding of how creepy when they use derogatory language to describe people with mental health problems, emphasise the feeling and be raising awareness. Experiencing in the position and perspectives of people in mental illness.
  • Data visualisation: By using data visualisation to educate people, a poster with simple photograph can effectively communicate the message of what the mental health issue presents today, allowing people be awareness and accept the issue, be open up and become friendly with those people in mental health problem.
%d bloggers like this: